MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::FormaBindingsProcessor Member List

This is the complete list of members for MayaFlux::Buffers::FormaBindingsProcessor, including all inherited members.

add_binding(const std::string &descriptor_name, const ShaderBinding &binding)MayaFlux::Buffers::ShaderProcessor
are_bindings_complete() constMayaFlux::Buffers::ShaderProcessor
are_descriptors_ready() constMayaFlux::Buffers::ShaderProcessorinline
auto_bind_buffer(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessor
bind_buffer(const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessor
bind_descriptor(const std::string &name, std::function< float()> reader, const std::string &descriptor_name, uint32_t binding_index, uint32_t set, Portal::Graphics::DescriptorRole role=Portal::Graphics::DescriptorRole::UNIFORM)MayaFlux::Buffers::FormaBindingsProcessor
bind_descriptor(const std::string &name, std::shared_ptr< Portal::Forma::MappedState< T > > state, std::function< float(T)> project, const std::string &descriptor_name, uint32_t binding_index, uint32_t set, Portal::Graphics::DescriptorRole role=Portal::Graphics::DescriptorRole::UNIFORM)MayaFlux::Buffers::FormaBindingsProcessorinline
bind_push_constant(const std::string &name, std::function< float()> reader, uint32_t offset, size_t size=sizeof(float))MayaFlux::Buffers::FormaBindingsProcessor
bind_push_constant(const std::string &name, std::shared_ptr< Portal::Forma::MappedState< T > > state, std::function< float(T)> project, uint32_t offset, size_t size=sizeof(float))MayaFlux::Buffers::FormaBindingsProcessorinline
BufferUsageHint enum nameMayaFlux::Buffers::ShaderProcessor
cleanup()MayaFlux::Buffers::ShaderProcessorprotectedvirtual
clear_specialization_constants()MayaFlux::Buffers::ShaderProcessor
ensure_initialized(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::VKBufferProcessorprotected
execute_shader(const std::shared_ptr< VKBuffer > &buffer) overrideMayaFlux::Buffers::FormaBindingsProcessorprotectedvirtual
flush_descriptor(float value, const DescriptorTarget &desc, const std::shared_ptr< VKBuffer > &attached)MayaFlux::Buffers::FormaBindingsProcessorprivate
flush_push_constant(float value, const PushConstantTarget &pc, const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::FormaBindingsProcessorprivate
FormaBindingsProcessor(const std::string &shader_path)MayaFlux::Buffers::FormaBindingsProcessorexplicit
FormaBindingsProcessor(ShaderConfig config)MayaFlux::Buffers::FormaBindingsProcessorexplicit
FormaBindingsProcessor(const FormaBindingsProcessor &)=deleteMayaFlux::Buffers::FormaBindingsProcessor
FormaBindingsProcessor(FormaBindingsProcessor &&)=deleteMayaFlux::Buffers::FormaBindingsProcessor
get_binding_names() constMayaFlux::Buffers::FormaBindingsProcessor
get_bound_buffer(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessor
get_bound_buffer_count() constMayaFlux::Buffers::ShaderProcessorinline
get_buffer_usage_hint(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessorvirtual
get_config() constMayaFlux::Buffers::ShaderProcessorinline
get_output_buffer() constMayaFlux::Buffers::ShaderProcessorinlinevirtual
get_processing_token() constMayaFlux::Buffers::BufferProcessorinlinevirtual
get_push_constant_data() constMayaFlux::Buffers::ShaderProcessorinline
get_push_constant_data()MayaFlux::Buffers::ShaderProcessorinline
get_shader_path() constMayaFlux::Buffers::ShaderProcessorinline
has_binding(const std::string &name) constMayaFlux::Buffers::FormaBindingsProcessor
has_executed() constMayaFlux::Buffers::ShaderProcessorinlinevirtual
hot_reload_shader()MayaFlux::Buffers::ShaderProcessor
initialize_buffer_service()MayaFlux::Buffers::VKBufferProcessorprotected
initialize_compute_service()MayaFlux::Buffers::VKBufferProcessorprotected
initialize_descriptors(const std::shared_ptr< VKBuffer > &) overrideMayaFlux::Buffers::FormaBindingsProcessorinlineprotectedvirtual
initialize_pipeline(const std::shared_ptr< VKBuffer > &) overrideMayaFlux::Buffers::FormaBindingsProcessorinlineprotectedvirtual
initialize_shader()MayaFlux::Buffers::ShaderProcessorprivate
is_compatible_with(const std::shared_ptr< Buffer > &buffer) const overrideMayaFlux::Buffers::ShaderProcessorvirtual
is_in_place_operation(const std::string &descriptor_name) constMayaFlux::Buffers::ShaderProcessorvirtual
is_shader_loaded() constMayaFlux::Buffers::ShaderProcessorinline
m_active_processingMayaFlux::Buffers::BufferProcessorprivate
m_auto_bind_indexMayaFlux::Buffers::ShaderProcessorprotected
m_bindingsMayaFlux::Buffers::FormaBindingsProcessorprivate
m_bound_buffersMayaFlux::Buffers::ShaderProcessorprotected
m_buffer_serviceMayaFlux::Buffers::VKBufferProcessorprotected
m_compute_serviceMayaFlux::Buffers::VKBufferProcessorprotected
m_configMayaFlux::Buffers::ShaderProcessorprotected
m_descriptor_set_idsMayaFlux::Buffers::ShaderProcessorprotected
m_engine_owns_set_zeroMayaFlux::Buffers::ShaderProcessorprotected
m_initializedMayaFlux::Buffers::ShaderProcessorprotected
m_last_command_bufferMayaFlux::Buffers::ShaderProcessorprotected
m_last_processed_bufferMayaFlux::Buffers::ShaderProcessorprotected
m_needs_descriptor_rebuildMayaFlux::Buffers::ShaderProcessorprotected
m_needs_pipeline_rebuildMayaFlux::Buffers::ShaderProcessorprotected
m_processing_tokenMayaFlux::Buffers::BufferProcessorprotected
m_push_constant_dataMayaFlux::Buffers::ShaderProcessorprotected
m_shader_idMayaFlux::Buffers::ShaderProcessorprotected
make_descriptor_buffer(Portal::Graphics::DescriptorRole role)MayaFlux::Buffers::FormaBindingsProcessorprivatestatic
on_after_execute(Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_attach(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::ShaderProcessorvirtual
on_before_compile(const std::string &shader_path)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_before_descriptors_create()MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_before_execute(Portal::Graphics::CommandBufferID cmd_id, const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_before_pipeline_create(Portal::Graphics::ComputePipelineID pipeline_id)MayaFlux::Buffers::ShaderProcessorinlineprotectedvirtual
on_descriptors_created()MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_detach(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::ShaderProcessorvirtual
on_pipeline_created(Portal::Graphics::ComputePipelineID pipeline_id)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
on_shader_loaded(Portal::Graphics::ShaderID shader_id)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
operator=(const FormaBindingsProcessor &)=deleteMayaFlux::Buffers::FormaBindingsProcessor
operator=(FormaBindingsProcessor &&)=deleteMayaFlux::Buffers::FormaBindingsProcessor
process(const std::shared_ptr< Buffer > &buffer)MayaFlux::Buffers::BufferProcessor
process_non_owning(const std::shared_ptr< Buffer > &buffer)MayaFlux::Buffers::BufferProcessorprivate
processing_function(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::ShaderProcessorvirtual
resolve_ds_index(uint32_t set) constMayaFlux::Buffers::ShaderProcessorprotected
set_config(const ShaderConfig &config)MayaFlux::Buffers::ShaderProcessor
set_processing_token(ProcessingToken token)MayaFlux::Buffers::BufferProcessorinlinevirtual
set_push_constant_data(const T &data)MayaFlux::Buffers::ShaderProcessor
set_push_constant_data_raw(const void *data, size_t size)MayaFlux::Buffers::ShaderProcessorvirtual
set_push_constant_size(size_t size)MayaFlux::Buffers::ShaderProcessor
set_push_constant_size()MayaFlux::Buffers::ShaderProcessorinline
set_shader(const std::string &shader_path)MayaFlux::Buffers::ShaderProcessor
set_specialization_constant(uint32_t constant_id, uint32_t value)MayaFlux::Buffers::ShaderProcessor
ShaderProcessor(const std::string &shader_path)MayaFlux::Buffers::ShaderProcessorexplicit
ShaderProcessor(ShaderConfig config)MayaFlux::Buffers::ShaderProcessorexplicit
TargetKind enum nameMayaFlux::Buffers::FormaBindingsProcessorprivate
unbind(const std::string &name)MayaFlux::Buffers::FormaBindingsProcessor
unbind_buffer(const std::string &descriptor_name)MayaFlux::Buffers::ShaderProcessor
update_descriptors(const std::shared_ptr< VKBuffer > &buffer)MayaFlux::Buffers::ShaderProcessorprotectedvirtual
~BufferProcessor()=defaultMayaFlux::Buffers::BufferProcessorvirtual
~FormaBindingsProcessor() override=defaultMayaFlux::Buffers::FormaBindingsProcessor
~ShaderProcessor() overrideMayaFlux::Buffers::ShaderProcessor