MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ on_shader_loaded()

void MayaFlux::Buffers::FormaBindingsProcessor::on_shader_loaded ( Portal::Graphics::ShaderID  )
inlineoverrideprotectedvirtual

Drop the loaded shader id without destroying it.

The shader belongs to the target buffer's pipeline and is shared by path, so cleanup must not destroy it.

Reimplemented from MayaFlux::Buffers::ShaderProcessor.

Definition at line 305 of file FormaBindingsProcessor.hpp.