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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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inlineoverrideprotectedvirtual |
Drop the loaded shader id without destroying it.
The shader belongs to the target buffer's pipeline and is shared by path, so cleanup must not destroy it.
Reimplemented from MayaFlux::Buffers::ShaderProcessor.
Definition at line 305 of file FormaBindingsProcessor.hpp.