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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Nodes |
| Contains the node-based computational processing system components. | |
| namespace | MayaFlux::Buffers |
Functions | |
| std::shared_ptr< Nodes::NodeGraphManager > | MayaFlux::get_node_graph_manager () |
| Gets the node graph manager from the default engine. | |
| void | MayaFlux::register_audio_node (const std::shared_ptr< Nodes::Node > &node, uint32_t channel=0) |
| Adds a node to the root node of a specific channel. | |
| void | MayaFlux::register_audio_node (const std::shared_ptr< Nodes::Node > &node, const std::vector< uint32_t > &channels) |
| Adds a node to the root node of specified channels. | |
| void | MayaFlux::register_node (const std::shared_ptr< Nodes::Node > &node, const Nodes::ProcessingToken &token, uint32_t channel) |
| void | MayaFlux::unregister_audio_node (const std::shared_ptr< Nodes::Node > &node, uint32_t channel=0) |
| Removes a node from the root node of a specific channel. | |
| void | MayaFlux::unregister_node (const std::shared_ptr< Nodes::Node > &node, const Nodes::ProcessingToken &token, uint32_t channel=0) |
| Removes a node from the root node of specified channels. | |
| void | MayaFlux::unregister_audio_node (const std::shared_ptr< Nodes::Node > &node, const std::vector< uint32_t > &channels) |
| Removes a node from the root node from list of channels. | |
| Nodes::RootNode & | MayaFlux::get_audio_channel_root (uint32_t channel=0) |
| Gets the root node for a specific channel. | |
| template<typename NodeType , typename... Args> requires std::derived_from<NodeType, Nodes::Node> | |
| auto | MayaFlux::create_node (Args &&... args) -> std::shared_ptr< NodeType > |
| void | MayaFlux::register_node_network (const std::shared_ptr< Nodes::NodeNetwork > &network, const Nodes::ProcessingToken &token=Nodes::ProcessingToken::AUDIO_RATE) |
| Registers a node network with the default engine's node graph manager. | |
| void | MayaFlux::unregister_node_network (const std::shared_ptr< Nodes::NodeNetwork > &network, const Nodes::ProcessingToken &token=Nodes::ProcessingToken::AUDIO_RATE) |
| Unregisters a node network from the default engine's node graph manager. | |
| template<typename NodeNetworkType , typename... Args> requires std::derived_from<NodeNetworkType, Nodes::NodeNetwork> | |
| auto | MayaFlux::create_node_network (Args &&... args) -> std::shared_ptr< NodeNetworkType > |
| Creates a new node network. | |
| std::shared_ptr< Buffers::BufferManager > | MayaFlux::get_buffer_manager () |
| Gets the buffer manager from the default engine. | |
| void | MayaFlux::add_processor (const std::shared_ptr< Buffers::BufferProcessor > &processor, const std::shared_ptr< Buffers::Buffer > &buffer, Buffers::ProcessingToken token=Buffers::ProcessingToken::AUDIO_BACKEND) |
| Adds a processor to a specific buffer. | |
| void | MayaFlux::add_processor (const std::shared_ptr< Buffers::BufferProcessor > &processor, Buffers::ProcessingToken token, uint32_t channel) |
| Adds a processor to all buffers in a specific channel. | |
| void | MayaFlux::add_processor (const std::shared_ptr< Buffers::BufferProcessor > &processor, Buffers::ProcessingToken token=Buffers::ProcessingToken::AUDIO_BACKEND) |
| Adds a processor to all buffers in a processing domain. | |
| void | MayaFlux::register_audio_buffer (const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel=0) |
| Registers an AudioBuffer with the default engine's buffer manager. | |
| void | MayaFlux::unregister_audio_buffer (const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel=0) |
| Unregisters an AudioBuffer from the default engine's buffer manager. | |
| template<typename BufferType , typename... Args> requires std::derived_from<BufferType, Buffers::AudioBuffer> | |
| auto | MayaFlux::create_buffer (uint32_t channel, uint32_t buffer_size, Args &&... args) -> std::shared_ptr< BufferType > |
| creates a new buffer of the specified type and registers it | |
| void | MayaFlux::register_graphics_buffer (const std::shared_ptr< Buffers::VKBuffer > &buffer, Buffers::ProcessingToken token=Buffers::ProcessingToken::GRAPHICS_BACKEND) |
| Registers a VKBuffer with the default engine's buffer manager. | |
| void | MayaFlux::unregister_graphics_buffer (const std::shared_ptr< Buffers::VKBuffer > &buffer) |
| Unregisters a VKBuffer from the default engine's buffer manager. | |
| template<typename BufferType , typename... Args> requires std::derived_from<BufferType, Buffers::VKBuffer> | |
| auto | MayaFlux::create_buffer (Args &&... args) -> std::shared_ptr< BufferType > |
| creates a new graphics buffer of the specified type and registers it | |
| template<typename ProcessorType , typename... Args> requires std::derived_from<ProcessorType, Buffers::BufferProcessor> | |
| auto | MayaFlux::create_processor (const std::shared_ptr< Buffers::AudioBuffer > buffer, Args &&... args) -> std::shared_ptr< ProcessorType > |
| Creates a new processor and adds it to a buffer. | |
| template<typename ProcessorType , typename... Args> requires std::derived_from<ProcessorType, Buffers::BufferProcessor> | |
| auto | MayaFlux::create_processor (const std::shared_ptr< Buffers::VKBuffer > buffer, Args &&... args) -> std::shared_ptr< ProcessorType > |
| std::shared_ptr< Buffers::BufferProcessingChain > | MayaFlux::create_processing_chain () |
| Creates a new processing chain for the default engine. | |
| Buffers::RootAudioBuffer & | MayaFlux::get_root_audio_buffer (uint32_t channel) |
| Gets the audio buffer for a specific channel. | |
| void | MayaFlux::connect_node_to_channel (const std::shared_ptr< Nodes::Node > &node, uint32_t channel_index=0, float mix=0.5F, bool clear_before=false) |
| Connects a node to a specific output channel. | |
| void | MayaFlux::connect_node_to_buffer (const std::shared_ptr< Nodes::Node > &node, const std::shared_ptr< Buffers::AudioBuffer > &buffer, float mix=0.5F, bool clear_before=true) |
| Connects a node to a specific buffer. | |
| std::shared_ptr< Buffers::BufferProcessor > | MayaFlux::attach_quick_process (Buffers::BufferProcessingFunction processor, const std::shared_ptr< Buffers::AudioBuffer > &buffer) |
| Attaches a processing function to a specific buffer. | |
| std::shared_ptr< Buffers::BufferProcessor > | MayaFlux::attach_quick_process (Buffers::BufferProcessingFunction processor, unsigned int channel_id=0) |
| Attaches a processing function to a specific channel. | |
| void | MayaFlux::read_from_audio_input (const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel=0) |
| Reads audio data from the default input source into a buffer. | |
| void | MayaFlux::detach_from_audio_input (const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel=0) |
| Stops reading audio data from the default input source. | |
| std::shared_ptr< Buffers::AudioBuffer > | MayaFlux::create_input_listener_buffer (uint32_t channel=0, bool add_to_output=false) |
| Creates a new AudioBuffer for input listening. | |
| std::vector< std::shared_ptr< Buffers::AudioBuffer > > | MayaFlux::clone_buffer_to_channels (const std::shared_ptr< Buffers::AudioBuffer > &buffer, const std::vector< uint32_t > &channels) |
| Clones a buffer to multiple channels. | |
| std::vector< std::shared_ptr< Buffers::AudioBuffer > > | MayaFlux::clone_buffer_to_channels (const std::shared_ptr< Buffers::AudioBuffer > &buffer, const std::vector< uint32_t > &channels, const Buffers::ProcessingToken &token) |
| void | MayaFlux::supply_buffer_to_channel (const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel, double mix=1.0) |
| Supplies a buffer to a single channel with mixing. | |
| void | MayaFlux::supply_buffer_to_channels (const std::shared_ptr< Buffers::AudioBuffer > &buffer, const std::vector< uint32_t > &channels, double mix=1.0) |
| Supplies a buffer to multiple channels with mixing. | |
| void | MayaFlux::remove_supplied_buffer_from_channel (const std::shared_ptr< Buffers::AudioBuffer > &buffer, const uint32_t channel) |
| Removes a supplied buffer from multiple channels. | |
| void | MayaFlux::remove_supplied_buffer_from_channels (const std::shared_ptr< Buffers::AudioBuffer > &buffer, const std::vector< uint32_t > &channels) |
| Removes a supplied buffer from multiple channels. | |