|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
| MAYAFLUX_API void MayaFlux::unregister_audio_buffer | ( | const std::shared_ptr< Buffers::AudioBuffer > & | buffer, |
| uint32_t | channel = 0 |
||
| ) |
Unregisters an AudioBuffer from the default engine's buffer manager.
| buffer | AudioBuffer to unregister |
| channel | Channel index the buffer was associated with (default: 0) |
Removes the buffer from the default engine's buffer management system. The buffer will no longer participate in audio processing cycles. This is essential for clean shutdown and preventing processing of destroyed or invalid buffers.
Definition at line 155 of file Graph.cpp.
References MayaFlux::Buffers::AUDIO_BACKEND, and get_buffer_manager().
Here is the call graph for this function: