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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| MAYAFLUX_API void MayaFlux::connect_node_to_channel | ( | const std::shared_ptr< Nodes::Node > & | node, |
| uint32_t | channel_index = 0, |
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| float | mix = 0.5F, |
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| bool | clear_before = false |
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| ) |
Connects a node to a specific output channel.
| node | Node to connect |
| channel_index | Channel index to connect to |
| mix | Mix level (0.0 to 1.0) for blending node output with existing channel content |
| clear_before | Whether to clear the channel buffer before adding node output |
Uses the default engine's buffer manager and node graph manager.
Definition at line 111 of file Graph.cpp.
References get_buffer_manager(), mix(), and token.
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