|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
| MAYAFLUX_API std::shared_ptr< Buffers::BufferManager > MayaFlux::get_buffer_manager | ( | ) |
Gets the buffer manager from the default engine.
Returns the buffer manager that's managed by the default engine instance. All buffer operations using the convenience functions will use this manager.
Definition at line 81 of file Graph.cpp.
References MayaFlux::Core::Engine::get_buffer_manager(), and get_context().
Referenced by add_processor(), add_processor(), add_processor(), attach_quick_process(), attach_quick_process(), clone_buffer_to_channels(), clone_buffer_to_channels(), connect_node_to_buffer(), connect_node_to_channel(), create_buffer_pipeline(), detach_from_audio_input(), get_root_audio_buffer(), hook_sound_container_to_buffers(), read_from_audio_input(), register_audio_buffer(), register_graphics_buffer(), remove_supplied_buffer_from_channel(), supply_buffer_to_channel(), unregister_audio_buffer(), and unregister_graphics_buffer().
Here is the call graph for this function:
Here is the caller graph for this function: