MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ register_node_network()

MAYAFLUX_API void MayaFlux::register_node_network ( const std::shared_ptr< Nodes::Network::NodeNetwork > &  network,
const Nodes::ProcessingToken token = Nodes::ProcessingToken::AUDIO_RATE 
)

Registers a node network with the default engine's node graph manager.

Parameters
networkNodeNetwork to register

Adds the node network to the default engine's node graph manager. The network can then be used to manage nodes and their connections.

Definition at line 178 of file Graph.cpp.

179{
180 get_context().get_node_graph_manager()->add_network(network, token);
181}
std::shared_ptr< Nodes::NodeGraphManager > get_node_graph_manager()
Gets the node graph manager.
Definition Engine.hpp:249
Core::Engine & get_context()
Gets the default engine instance.
Definition Core.cpp:58

References get_context(), and MayaFlux::Core::Engine::get_node_graph_manager().

Referenced by create_node_network(), and register_network().

+ Here is the call graph for this function:
+ Here is the caller graph for this function: