10 class NodeGraphManager;
21 class RootAudioBuffer;
23 class BufferProcessor;
24 class BufferProcessingChain;
53MAYAFLUX_API
void register_audio_node(
const std::shared_ptr<Nodes::Node>& node, uint32_t channel = 0);
63MAYAFLUX_API
void register_audio_node(
const std::shared_ptr<Nodes::Node>& node,
const std::vector<uint32_t>& channels);
66 const std::shared_ptr<Nodes::Node>& node,
68 uint32_t channel = 0);
82 const std::shared_ptr<Nodes::Node>& node,
83 const std::vector<uint32_t>& channels,
84 double seconds_to_fade = 1.F,
99 const std::shared_ptr<Nodes::Node>& node,
100 const std::vector<uint32_t>& channels,
101 uint32_t num_samples,
112MAYAFLUX_API
void unregister_audio_node(
const std::shared_ptr<Nodes::Node>& node, uint32_t channel = 0);
123 const std::shared_ptr<Nodes::Node>& node,
125 uint32_t channel = 0);
135MAYAFLUX_API
void unregister_audio_node(
const std::shared_ptr<Nodes::Node>& node,
const std::vector<uint32_t>& channels);
147template <
typename NodeType,
typename... Args>
148 requires std::derived_from<NodeType, Nodes::Node>
151 auto node = std::make_shared<NodeType>(std::forward<Args>(args)...);
190 const std::shared_ptr<Nodes::Network::NodeNetwork>& network,
191 const std::vector<uint32_t>& channels,
192 double seconds_to_fade = 1.F,
207 const std::shared_ptr<Nodes::Network::NodeNetwork>& network,
208 const std::vector<uint32_t>& channels,
209 uint32_t num_samples,
220template <
typename NodeNetworkType,
typename... Args>
221 requires std::derived_from<NodeNetworkType, Nodes::Network::NodeNetwork>
224 auto network = std::make_shared<NodeNetworkType>(std::forward<Args>(args)...);
284MAYAFLUX_API
void register_audio_buffer(
const std::shared_ptr<Buffers::AudioBuffer>& buffer, uint32_t channel = 0);
296MAYAFLUX_API
void unregister_audio_buffer(
const std::shared_ptr<Buffers::AudioBuffer>& buffer, uint32_t channel = 0);
305template <
typename BufferType,
typename... Args>
306 requires std::derived_from<BufferType, Buffers::AudioBuffer>
307auto create_buffer(uint32_t channel, uint32_t buffer_size, Args&&... args) -> std::shared_ptr<BufferType>
309 auto buffer = std::make_shared<BufferType>(channel, buffer_size, std::forward<Args>(args)...);
339template <
typename BufferType,
typename... Args>
340 requires std::derived_from<BufferType, Buffers::VKBuffer>
343 auto buffer = std::make_shared<BufferType>(std::forward<Args>(args)...);
359template <
typename ProcessorType,
typename... Args>
360 requires std::derived_from<ProcessorType, Buffers::BufferProcessor>
361auto create_processor(
const std::shared_ptr<Buffers::AudioBuffer> buffer, Args&&... args) -> std::shared_ptr<ProcessorType>
363 auto processor = std::make_shared<ProcessorType>(std::forward<Args>(args)...);
368template <
typename ProcessorType,
typename... Args>
369 requires std::derived_from<ProcessorType, Buffers::BufferProcessor>
370auto create_processor(
const std::shared_ptr<Buffers::VKBuffer> buffer, Args&&... args) -> std::shared_ptr<ProcessorType>
372 auto processor = std::make_shared<ProcessorType>(std::forward<Args>(args)...);
405MAYAFLUX_API
void connect_node_to_channel(
const std::shared_ptr<Nodes::Node>& node, uint32_t channel_index = 0,
float mix = 0.5F,
bool clear_before =
false);
416MAYAFLUX_API
void connect_node_to_buffer(
const std::shared_ptr<Nodes::Node>& node,
const std::shared_ptr<Buffers::AudioBuffer>& buffer,
float mix = 0.5F,
bool clear_before =
true);
436 const std::shared_ptr<Buffers::AudioBuffer>& buffer)
446 const std::shared_ptr<Buffers::VKBuffer>& buffer)
462MAYAFLUX_API
void read_from_audio_input(
const std::shared_ptr<Buffers::AudioBuffer>& buffer, uint32_t channel = 0);
469MAYAFLUX_API
void detach_from_audio_input(
const std::shared_ptr<Buffers::AudioBuffer>& buffer, uint32_t channel = 0);
493MAYAFLUX_API std::vector<std::shared_ptr<Buffers::AudioBuffer>>
clone_buffer_to_channels(
const std::shared_ptr<Buffers::AudioBuffer>& buffer,
494 const std::vector<uint32_t>& channels);
497 const std::shared_ptr<Buffers::AudioBuffer>& buffer,
498 const std::vector<uint32_t>& channels,
523 const std::vector<uint32_t>& channels,
534 const uint32_t channel);
544 const std::vector<uint32_t>& channels);
554 const std::shared_ptr<Buffers::AudioBuffer>& buffer,
555 uint32_t target_channel,
556 double seconds_to_fade = 1.0,
569 const std::shared_ptr<Buffers::AudioBuffer>& buffer,
570 uint32_t target_channel,
591MAYAFLUX_API std::shared_ptr<Nodes::Node>
operator>>(
const std::shared_ptr<Nodes::Node>& lhs,
const std::shared_ptr<Nodes::Node>& rhs);
609MAYAFLUX_API std::shared_ptr<Nodes::Node>
operator+(
const std::shared_ptr<Nodes::Node>& lhs,
const std::shared_ptr<Nodes::Node>& rhs);
628MAYAFLUX_API std::shared_ptr<Nodes::Node>
operator*(
const std::shared_ptr<Nodes::Node>& lhs,
const std::shared_ptr<Nodes::Node>& rhs);
Abstract base class for structured collections of nodes with defined relationships.
std::function< void(const std::shared_ptr< AudioBuffer > &)> AudioProcessingFunction
Audio processing function - receives correctly-typed AudioBuffer.
ProcessingToken
Bitfield enum defining processing characteristics and backend requirements for buffer operations.
@ AUDIO_BACKEND
Standard audio processing backend configuration.
@ GRAPHICS_BACKEND
Standard graphics processing backend configuration.
std::function< void(const std::shared_ptr< VKBuffer > &)> GraphicsProcessingFunction
Graphics processing function - receives correctly-typed VKBuffer.
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.
ProcessingToken
Enumerates the different processing domains for nodes.
@ AUDIO_RATE
Nodes that process at the audio sample rate.
std::shared_ptr< Buffers::BufferProcessor > attach_quick_process_audio(Buffers::AudioProcessingFunction processor, const std::shared_ptr< Buffers::AudioBuffer > &buffer)
std::shared_ptr< Buffers::BufferProcessor > attach_quick_process_graphics(Buffers::GraphicsProcessingFunction processor, const std::shared_ptr< Buffers::VKBuffer > &buffer)
void connect_node_to_buffer(const std::shared_ptr< Nodes::Node > &node, const std::shared_ptr< Buffers::AudioBuffer > &buffer, float mix, bool clear_before)
Connects a node to a specific buffer.
std::shared_ptr< Nodes::Node > operator*(const std::shared_ptr< Nodes::Node > &lhs, const std::shared_ptr< Nodes::Node > &rhs)
Combines two nodes in parallel (multiplication)
std::shared_ptr< Buffers::AudioBuffer > create_input_listener_buffer(uint32_t channel, bool add_to_output)
Creates a new AudioBuffer for input listening.
void register_node(const std::shared_ptr< Nodes::Node > &node, const Nodes::ProcessingToken &token, uint32_t channel)
std::shared_ptr< Buffers::BufferProcessingChain > create_processing_chain()
Creates a new processing chain for the default engine.
void unregister_node(const std::shared_ptr< Nodes::Node > &node, const Nodes::ProcessingToken &token, uint32_t channel)
Removes a node from the root node of specified channels.
auto create_processor(const std::shared_ptr< Buffers::AudioBuffer > buffer, Args &&... args) -> std::shared_ptr< ProcessorType >
Creates a new processor and adds it to a buffer.
void unregister_graphics_buffer(const std::shared_ptr< Buffers::VKBuffer > &buffer)
Unregisters a VKBuffer from the default engine's buffer manager.
void add_processor(const std::shared_ptr< Buffers::BufferProcessor > &processor, const std::shared_ptr< Buffers::Buffer > &buffer, Buffers::ProcessingToken token)
Adds a processor to a specific buffer.
void route_node(const std::shared_ptr< Nodes::Node > &node, const std::vector< uint32_t > &channels, uint32_t num_samples, const Nodes::ProcessingToken &token)
@breif Moves the node from its current channel(s) to the specified channel(s) with an optional fade t...
std::shared_ptr< Nodes::NodeGraphManager > get_node_graph_manager()
Gets the node graph manager from the default engine.
std::shared_ptr< Buffers::BufferProcessor > attach_quick_process(Buffers::AudioProcessingFunction processor, unsigned int channel_id)
Attaches a processing function to a specific channel.
std::shared_ptr< Nodes::Node > operator>>(const std::shared_ptr< Nodes::Node > &lhs, const std::shared_ptr< Nodes::Node > &rhs)
Connects two nodes in series (pipeline operator)
Buffers::RootAudioBuffer & get_root_audio_buffer(uint32_t channel)
Gets the audio buffer for a specific channel.
auto create_node_network(Args &&... args) -> std::shared_ptr< NodeNetworkType >
Creates a new node network.
void register_node_network(const std::shared_ptr< Nodes::Network::NodeNetwork > &network, const Nodes::ProcessingToken &token)
Registers a node network with the default engine's node graph manager.
std::shared_ptr< Nodes::Node > operator+(const std::shared_ptr< Nodes::Node > &lhs, const std::shared_ptr< Nodes::Node > &rhs)
Combines two nodes in parallel (addition)
void remove_supplied_buffer_from_channels(const std::shared_ptr< Buffers::AudioBuffer > &buffer, const std::vector< uint32_t > &channels)
Removes a supplied buffer from multiple channels.
std::vector< std::shared_ptr< Buffers::AudioBuffer > > clone_buffer_to_channels(const std::shared_ptr< Buffers::AudioBuffer > &buffer, const std::vector< uint32_t > &channels)
Clones a buffer to multiple channels.
void unregister_audio_buffer(const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel)
Unregisters an AudioBuffer from the default engine's buffer manager.
void supply_buffer_to_channels(const std::shared_ptr< Buffers::AudioBuffer > &buffer, const std::vector< uint32_t > &channels, double mix)
Supplies a buffer to multiple channels with mixing.
void supply_buffer_to_channel(const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel, double mix)
Supplies a buffer to a single channel with mixing.
void route_buffer(const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t target_channel, double seconds_to_fade, const Buffers::ProcessingToken &token)
Routes a buffer from its current channel to a target channel with fade.
void register_audio_buffer(const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel)
Registers an AudioBuffer with the default engine's buffer manager.
void detach_from_audio_input(const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel)
Stops reading audio data from the default input source.
void route_network(const std::shared_ptr< Nodes::Network::NodeNetwork > &network, const std::vector< uint32_t > &channels, uint32_t num_samples, const Nodes::ProcessingToken &token)
@breif Moves the node from its current channel(s) to the specified channel(s) with an optional fade t...
void register_audio_node(const std::shared_ptr< Nodes::Node > &node, uint32_t channel)
Adds a node to the root node of a specific channel.
void unregister_node_network(const std::shared_ptr< Nodes::Network::NodeNetwork > &network, const Nodes::ProcessingToken &token)
Unregisters a node network from the default engine's node graph manager.
void unregister_audio_node(const std::shared_ptr< Nodes::Node > &node, uint32_t channel)
Removes a node from the root node of a specific channel.
auto create_node(Args &&... args) -> std::shared_ptr< NodeType >
std::shared_ptr< Buffers::BufferManager > get_buffer_manager()
Gets the buffer manager from the default engine.
void register_graphics_buffer(const std::shared_ptr< Buffers::VKBuffer > &buffer, Buffers::ProcessingToken token)
Registers a VKBuffer with the default engine's buffer manager.
auto create_buffer(uint32_t channel, uint32_t buffer_size, Args &&... args) -> std::shared_ptr< BufferType >
creates a new buffer of the specified type and registers it
Nodes::RootNode & get_audio_channel_root(uint32_t channel)
Gets the root node for a specific channel.
std::vector< double > mix(const std::vector< std::vector< double > > &streams)
Mix multiple data streams with equal weighting.
void read_from_audio_input(const std::shared_ptr< Buffers::AudioBuffer > &buffer, uint32_t channel)
Reads audio data from the default input source into a buffer.
void connect_node_to_channel(const std::shared_ptr< Nodes::Node > &node, uint32_t channel_index, float mix, bool clear_before)
Connects a node to a specific output channel.
void remove_supplied_buffer_from_channel(const std::shared_ptr< Buffers::AudioBuffer > &buffer, const uint32_t channel)
Removes a supplied buffer from multiple channels.
Main namespace for the Maya Flux audio engine.