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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| MAYAFLUX_API void MayaFlux::register_audio_buffer | ( | const std::shared_ptr< Buffers::AudioBuffer > & | buffer, |
| uint32_t | channel = 0 |
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| ) |
Registers an AudioBuffer with the default engine's buffer manager.
| buffer | AudioBuffer to register |
| channel | Channel index to associate with the buffer (default: 0) |
Adds the buffer to the default engine's buffer management system, enabling it to participate in the audio processing pipeline. The buffer will be processed during each audio cycle according to its configuration. Multiple buffers can be registered to the same channel for layered processing.
Definition at line 150 of file Graph.cpp.
References MayaFlux::Buffers::AUDIO_BACKEND, and get_buffer_manager().
Referenced by create_buffer(), create_input_listener_buffer(), and register_buffer().
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