MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ register_graphics_buffer()

MAYAFLUX_API void MayaFlux::register_graphics_buffer ( const std::shared_ptr< Buffers::VKBuffer > &  buffer,
Buffers::ProcessingToken  token = Buffers::ProcessingToken::GRAPHICS_BACKEND 
)

Registers a VKBuffer with the default engine's buffer manager.

Parameters
bufferVKBuffer to register

Adds the buffer to the default engine's buffer management system, enabling it to participate in the graphics processing pipeline.

Definition at line 160 of file Graph.cpp.

161{
162 get_buffer_manager()->add_buffer(buffer, token);
163}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< Buffers::BufferManager > get_buffer_manager()
Gets the buffer manager from the default engine.
Definition Graph.cpp:81

References get_buffer_manager(), and token.

Referenced by create_buffer(), and register_buffer().

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