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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| MAYAFLUX_API void MayaFlux::register_graphics_buffer | ( | const std::shared_ptr< Buffers::VKBuffer > & | buffer, |
| Buffers::ProcessingToken | token = Buffers::ProcessingToken::GRAPHICS_BACKEND |
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Registers a VKBuffer with the default engine's buffer manager.
| buffer | VKBuffer to register |
Adds the buffer to the default engine's buffer management system, enabling it to participate in the graphics processing pipeline.
Definition at line 250 of file Graph.cpp.
References buffer, and get_buffer_manager().
Referenced by MayaFlux::Mint::Impl::build(), MayaFlux::Mint::Impl::build(), MayaFlux::Mint::Impl::build(), MayaFlux::Mint::Impl::build(), MayaFlux::Mint::Impl::build(), MayaFlux::Evolve::Impl::build_field(), MayaFlux::Evolve::Impl::build_flow(), MayaFlux::Evolve::Impl::build_grid(), create_buffer(), and register_buffer().
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