MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ add_processor() [1/3]

MAYAFLUX_API void MayaFlux::add_processor ( const std::shared_ptr< Buffers::BufferProcessor > &  processor,
Buffers::ProcessingToken  token,
uint32_t  channel 
)

Adds a processor to all buffers in a specific channel.

Parameters
processorProcessor to add
tokenProcessing domain
channelChannel index

Adds the processor to all buffers associated with the specified channel in the given processing domain. Uses the default engine's buffer manager.

Definition at line 158 of file Graph.cpp.

159{
160 get_buffer_manager()->add_processor(processor, token, channel);
161}
std::shared_ptr< Buffers::BufferManager > get_buffer_manager()
Gets the buffer manager from the default engine.
Definition Graph.cpp:148

References get_buffer_manager().

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