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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| MAYAFLUX_API void MayaFlux::add_processor | ( | const std::shared_ptr< Buffers::BufferProcessor > & | processor, |
| Buffers::ProcessingToken | token = Buffers::ProcessingToken::AUDIO_BACKEND |
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Adds a processor to all buffers in a processing domain.
| processor | Processor to add |
| token | Processing domain |
Adds the processor to all buffers associated with the given processing domain. Uses the default engine's buffer manager.
Definition at line 96 of file Graph.cpp.
References get_buffer_manager(), and token.
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