MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ add_processor() [2/3]

MAYAFLUX_API void MayaFlux::add_processor ( const std::shared_ptr< Buffers::BufferProcessor > &  processor,
Buffers::ProcessingToken  token = Buffers::ProcessingToken::AUDIO_BACKEND 
)

Adds a processor to all buffers in a processing domain.

Parameters
processorProcessor to add
tokenProcessing domain

Adds the processor to all buffers associated with the given processing domain. Uses the default engine's buffer manager.

Definition at line 96 of file Graph.cpp.

97{
98 get_buffer_manager()->add_processor(processor, token);
99}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< Buffers::BufferManager > get_buffer_manager()
Gets the buffer manager from the default engine.
Definition Graph.cpp:81

References get_buffer_manager(), and token.

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