MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ unregister_node_network()

MAYAFLUX_API void MayaFlux::unregister_node_network ( const std::shared_ptr< Nodes::Network::NodeNetwork > &  network,
const Nodes::ProcessingToken token = Nodes::ProcessingToken::AUDIO_RATE 
)

Unregisters a node network from the default engine's node graph manager.

Parameters
networkNodeNetwork to unregister

Removes the node network from the default engine's node graph manager. The network will no longer be available for managing nodes and their connections.

Definition at line 183 of file Graph.cpp.

184{
185 get_context().get_node_graph_manager()->remove_network(network, token);
186}
std::shared_ptr< Nodes::NodeGraphManager > get_node_graph_manager()
Gets the node graph manager.
Definition Engine.hpp:249
Core::Engine & get_context()
Gets the default engine instance.
Definition Core.cpp:58

References get_context(), and MayaFlux::Core::Engine::get_node_graph_manager().

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