MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ register_audio_node() [1/2]

MAYAFLUX_API void MayaFlux::register_audio_node ( const std::shared_ptr< Nodes::Node > &  node,
const std::vector< uint32_t > &  channels 
)

Adds a node to the root node of specified channels.

Parameters
nodeNode to add
channelsVector of channel indices

Adds the node as a child of the root node for the specified channels. Uses the default engine's node graph manager.

Definition at line 33 of file Graph.cpp.

34{
35 for (const auto& channel : channels) {
36 register_audio_node(node, channel);
37 }
38}
void register_audio_node(const std::shared_ptr< Nodes::Node > &node, uint32_t channel)
Adds a node to the root node of a specific channel.
Definition Graph.cpp:23

References register_audio_node().

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