MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ attach_quick_process_audio()

std::shared_ptr< Buffers::BufferProcessor > MayaFlux::internal::attach_quick_process_audio ( Buffers::AudioProcessingFunction  processor,
const std::shared_ptr< Buffers::AudioBuffer > &  buffer 
)

Definition at line 20 of file Graph.cpp.

21 {
22 return get_buffer_manager()->attach_quick_process(std::move(processor), buffer, Buffers::ProcessingToken::AUDIO_BACKEND);
23 }
std::shared_ptr< Buffers::BufferManager > get_buffer_manager()
Gets the buffer manager from the default engine.
Definition Graph.cpp:133

References MayaFlux::Buffers::AUDIO_BACKEND, and MayaFlux::get_buffer_manager().

Referenced by MayaFlux::attach_quick_process().

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