MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ clone_buffer_to_channels() [2/2]

MAYAFLUX_API std::vector< std::shared_ptr< Buffers::AudioBuffer > > MayaFlux::clone_buffer_to_channels ( const std::shared_ptr< Buffers::AudioBuffer > &  buffer,
const std::vector< uint32_t > &  channels,
const Buffers::ProcessingToken token 
)

Definition at line 198 of file Graph.cpp.

199{
200 return get_buffer_manager()->clone_buffer_for_channels(buffer, channels, token);
201}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< Buffers::BufferManager > get_buffer_manager()
Gets the buffer manager from the default engine.
Definition Graph.cpp:81

References get_buffer_manager(), and token.

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