MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ register_node() [2/2]

MAYAFLUX_API void MayaFlux::register_node ( const std::shared_ptr< Nodes::Node > &  node,
const Nodes::ProcessingToken token,
uint32_t  channel 
)

Definition at line 124 of file Graph.cpp.

125{
126 get_context().get_node_graph_manager()->add_to_root(node, token, channel);
127}
std::shared_ptr< Nodes::NodeGraphManager > get_node_graph_manager()
Gets the node graph manager.
Definition Engine.hpp:249
Core::Engine & get_context()
Gets the default engine instance.
Definition Core.cpp:58

References get_context(), and MayaFlux::Core::Engine::get_node_graph_manager().

Referenced by MayaFlux::CreationHandle< T >::apply_node_context(), operator|(), and register_node().

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