MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ register_node() [2/2]

MAYAFLUX_API void MayaFlux::register_node ( const std::shared_ptr< Nodes::Node > &  node,
const Nodes::ProcessingToken token,
uint32_t  channel 
)

Definition at line 72 of file Graph.cpp.

73{
74 get_context().get_node_graph_manager()->add_to_root(node, token, channel);
75}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< Nodes::NodeGraphManager > get_node_graph_manager()
Gets the node graph manager.
Definition Engine.hpp:229
Core::Engine & get_context()
Gets the default engine instance.
Definition Core.cpp:56

References get_context(), MayaFlux::Core::Engine::get_node_graph_manager(), and token.

Referenced by MayaFlux::CreationHandle< T >::apply_node_context(), operator|(), and register_node().

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