MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ detach_from_audio_input()

MAYAFLUX_API void MayaFlux::detach_from_audio_input ( const std::shared_ptr< Buffers::AudioBuffer > &  buffer,
uint32_t  channel = 0 
)

Stops reading audio data from the default input source.

Parameters
bufferBuffer to stop reading audio data from
channelChannel index to stop reading from (default: 0)

Definition at line 255 of file Graph.cpp.

256{
257 get_buffer_manager()->unregister_input_listener(buffer, channel);
258}
uint32_t channel
std::shared_ptr< Buffers::BufferManager > get_buffer_manager()
Gets the buffer manager from the default engine.
Definition Graph.cpp:133

References channel, and get_buffer_manager().

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