26 std::vector<Core::VertexBinding>,
27 std::vector<Core::VertexAttribute>>
28 translate_semantic_layout(
const Kakshya::VertexLayout& layout)
35 "Translated semantic vertex layout: {} bindings, {} attributes",
36 vk_bindings.size(), vk_attributes.size());
38 return { vk_bindings, vk_attributes };
51 "RenderFlow already initialized (static flag)");
57 "RenderFlow already initialized");
64 "ShaderFoundry must be initialized before RenderFlow");
73 "DisplayService not found in BackendRegistry");
80 "RenderFlow initialized");
91 "RenderFlow stopped");
101 "Shutting down RenderFlow...");
105 "Cannot shutdown RenderFlow: ShaderFoundry not initialized");
113 "Cannot shutdown RenderFlow: Vulkan device is null");
127 "RenderFlow shutdown complete");
140 return vk::PrimitiveTopology::ePointList;
142 return vk::PrimitiveTopology::eLineList;
144 return vk::PrimitiveTopology::eLineStrip;
146 return vk::PrimitiveTopology::eTriangleList;
148 return vk::PrimitiveTopology::eTriangleStrip;
150 return vk::PrimitiveTopology::eTriangleFan;
152 return vk::PrimitiveTopology::eTriangleList;
156 vk::PolygonMode to_vk_polygon_mode(
PolygonMode mode)
160 return vk::PolygonMode::eFill;
162 return vk::PolygonMode::eLine;
164 return vk::PolygonMode::ePoint;
166 return vk::PolygonMode::eFill;
170 vk::CullModeFlags to_vk_cull_mode(
CullMode mode)
174 return vk::CullModeFlagBits::eNone;
176 return vk::CullModeFlagBits::eFront;
178 return vk::CullModeFlagBits::eBack;
180 return vk::CullModeFlagBits::eFrontAndBack;
182 return vk::CullModeFlagBits::eBack;
186 vk::CompareOp to_vk_compare_op(
CompareOp op)
190 return vk::CompareOp::eNever;
192 return vk::CompareOp::eLess;
194 return vk::CompareOp::eEqual;
196 return vk::CompareOp::eLessOrEqual;
198 return vk::CompareOp::eGreater;
200 return vk::CompareOp::eNotEqual;
202 return vk::CompareOp::eGreaterOrEqual;
204 return vk::CompareOp::eAlways;
206 return vk::CompareOp::eLess;
210 vk::BlendFactor to_vk_blend_factor(
BlendFactor factor)
214 return vk::BlendFactor::eZero;
216 return vk::BlendFactor::eOne;
218 return vk::BlendFactor::eSrcColor;
220 return vk::BlendFactor::eOneMinusSrcColor;
222 return vk::BlendFactor::eDstColor;
224 return vk::BlendFactor::eOneMinusDstColor;
226 return vk::BlendFactor::eSrcAlpha;
228 return vk::BlendFactor::eOneMinusSrcAlpha;
230 return vk::BlendFactor::eDstAlpha;
232 return vk::BlendFactor::eOneMinusDstAlpha;
234 return vk::BlendFactor::eOne;
238 vk::BlendOp to_vk_blend_op(
BlendOp op)
242 return vk::BlendOp::eAdd;
244 return vk::BlendOp::eSubtract;
246 return vk::BlendOp::eReverseSubtract;
248 return vk::BlendOp::eMin;
250 return vk::BlendOp::eMax;
252 return vk::BlendOp::eAdd;
263 const std::vector<vk::Format>& color_formats,
264 vk::Format depth_format)
268 "RenderFlow not initialized");
274 "Vertex shader required for graphics pipeline");
278 if (color_formats.empty()) {
280 "At least one color format required for dynamic rendering pipeline");
302 "Pipeline using semantic VertexLayout ({} vertices, {} attributes)",
306 auto [vk_bindings, vk_attributes] = translate_semantic_layout(
315 "Pipeline using explicit vertex config ({} bindings, {} attributes)",
320 vk_binding.
binding = binding.binding;
321 vk_binding.stride = binding.stride;
322 vk_binding.input_rate = binding.per_instance ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex;
329 vk_attr.binding = attr.binding;
330 vk_attr.format = attr.format;
331 vk_attr.offset = attr.offset;
338 "Pipeline will use shader reflection for vertex input");
369 std::vector<vk::DescriptorSetLayout> layouts;
371 std::vector<vk::DescriptorSetLayoutBinding> bindings;
372 for (
const auto& binding : desc_set) {
373 vk::DescriptorSetLayoutBinding vk_binding;
374 vk_binding.binding = binding.binding;
375 vk_binding.descriptorType = binding.type;
376 vk_binding.descriptorCount = 1;
377 vk_binding.stageFlags = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment;
378 bindings.push_back(vk_binding);
381 vk::DescriptorSetLayoutCreateInfo layout_info;
382 layout_info.bindingCount =
static_cast<uint32_t
>(bindings.size());
383 layout_info.pBindings = bindings.data();
386 layouts.push_back(layout);
391 vk::PushConstantRange range;
392 range.stageFlags = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment;
402 vk::DynamicState::eViewport,
403 vk::DynamicState::eScissor
406 auto pipeline = std::make_shared<Core::VKGraphicsPipeline>();
409 "Failed to create VKGraphicsPipeline for dynamic rendering");
411 for (
auto layout : layouts) {
422 state.
layout = pipeline->get_layout();
426 "Dynamic rendering pipeline created (ID: {}, {} color attachments)",
427 pipeline_id, color_formats.size());
441 if (it->second.pipeline) {
442 it->second.pipeline->cleanup(device);
445 if (it->second.layout) {
446 device.destroyPipelineLayout(it->second.layout);
449 for (
auto layout : it->second.layouts) {
451 device.destroyDescriptorSetLayout(layout);
458 "Destroyed graphics pipeline (ID: {})", pipeline_id);
466 if (state.pipeline) {
467 state.pipeline->cleanup(device);
470 for (
auto layout : state.layouts) {
472 device.destroyDescriptorSetLayout(layout);
479 "Cleaned up all graphics pipelines");
488 const std::shared_ptr<Core::Window>& window,
489 vk::Image swapchain_image,
490 const std::array<float, 4>& clear_color)
495 "Invalid command buffer ID: {}", cmd_id);
501 "Cannot begin rendering for null window");
505 if (!swapchain_image) {
507 "Cannot begin rendering with null swapchain image");
514 "Window '{}' not registered for rendering. "
515 "Call register_window_for_rendering() first.",
516 window->get_create_info().title);
519 it->second.swapchain_image = swapchain_image;
522 uint32_t width = 0, height = 0;
525 if (width == 0 || height == 0) {
527 "Invalid swapchain extent for window '{}': {}x{}",
528 window->get_create_info().title, width, height);
535 "Failed to get image view for window '{}'",
536 window->get_create_info().title);
540 vk::ImageMemoryBarrier pre_barrier {};
541 pre_barrier.oldLayout = vk::ImageLayout::eUndefined;
542 pre_barrier.newLayout = vk::ImageLayout::eColorAttachmentOptimal;
543 pre_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
544 pre_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
545 pre_barrier.image = swapchain_image;
546 pre_barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
547 pre_barrier.subresourceRange.baseMipLevel = 0;
548 pre_barrier.subresourceRange.levelCount = 1;
549 pre_barrier.subresourceRange.baseArrayLayer = 0;
550 pre_barrier.subresourceRange.layerCount = 1;
551 pre_barrier.srcAccessMask = vk::AccessFlagBits::eNone;
552 pre_barrier.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
555 vk::PipelineStageFlagBits::eTopOfPipe,
556 vk::PipelineStageFlagBits::eColorAttachmentOutput,
557 vk::DependencyFlags {},
562 vk::RenderingAttachmentInfo color_attachment {};
563 color_attachment.sType = vk::StructureType::eRenderingAttachmentInfo;
564 color_attachment.pNext =
nullptr;
565 color_attachment.imageView = image_view;
566 color_attachment.imageLayout = vk::ImageLayout::eColorAttachmentOptimal;
567 color_attachment.resolveMode = vk::ResolveModeFlagBits::eNone;
568 color_attachment.resolveImageView =
nullptr;
569 color_attachment.resolveImageLayout = vk::ImageLayout::eUndefined;
570 color_attachment.loadOp = vk::AttachmentLoadOp::eClear;
571 color_attachment.storeOp = vk::AttachmentStoreOp::eStore;
572 color_attachment.clearValue.color = vk::ClearColorValue(clear_color);
574 vk::RenderingInfo rendering_info {};
575 rendering_info.sType = vk::StructureType::eRenderingInfo;
576 rendering_info.pNext =
nullptr;
577 rendering_info.flags = vk::RenderingFlagBits::eContentsSecondaryCommandBuffers;
578 rendering_info.renderArea.offset = vk::Offset2D { 0, 0 };
579 rendering_info.renderArea.extent = vk::Extent2D { width, height };
580 rendering_info.layerCount = 1;
581 rendering_info.colorAttachmentCount = 1;
582 rendering_info.pColorAttachments = &color_attachment;
583 rendering_info.pDepthAttachment =
nullptr;
584 rendering_info.pStencilAttachment =
nullptr;
586 cmd.beginRendering(rendering_info);
589 "Began dynamic rendering for window '{}' ({}x{})",
590 window->get_create_info().title, width, height);
595 const std::shared_ptr<Core::Window>& window)
600 "Invalid command buffer ID: {}", cmd_id);
609 "No swapchain image tracked for window '{}'",
610 window->get_create_info().title);
614 vk::ImageMemoryBarrier post_barrier {};
615 post_barrier.oldLayout = vk::ImageLayout::eColorAttachmentOptimal;
616 post_barrier.newLayout = vk::ImageLayout::ePresentSrcKHR;
617 post_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
618 post_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
619 post_barrier.image = it->second.swapchain_image;
620 post_barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
621 post_barrier.subresourceRange.baseMipLevel = 0;
622 post_barrier.subresourceRange.levelCount = 1;
623 post_barrier.subresourceRange.baseArrayLayer = 0;
624 post_barrier.subresourceRange.layerCount = 1;
625 post_barrier.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
626 post_barrier.dstAccessMask = vk::AccessFlagBits::eNone;
629 vk::PipelineStageFlagBits::eColorAttachmentOutput,
630 vk::PipelineStageFlagBits::eBottomOfPipe,
631 vk::DependencyFlags {},
636 it->second.swapchain_image =
nullptr;
639 "Ended dynamic rendering for window '{}'",
640 window->get_create_info().title);
652 "Invalid pipeline ID: {}", pipeline_id);
659 "Invalid command buffer ID: {}", cmd_id);
663 pipeline_it->second.pipeline->bind(cmd);
668 const std::vector<std::shared_ptr<Buffers::VKBuffer>>& buffers,
669 uint32_t first_binding)
674 "Invalid command buffer ID: {}", cmd_id);
678 std::vector<vk::Buffer> vk_buffers;
679 std::vector<vk::DeviceSize> offsets(buffers.size(), 0);
681 vk_buffers.reserve(buffers.size());
682 for (
const auto& buf : buffers) {
683 vk_buffers.push_back(buf->get_buffer());
704 cmd.bindVertexBuffers(first_binding, vk_buffers, offsets);
709 const std::shared_ptr<Buffers::VKBuffer>& buffer,
710 vk::IndexType index_type)
715 "Invalid command buffer ID: {}", cmd_id);
719 cmd.bindIndexBuffer(buffer->get_buffer(), 0, index_type);
725 const std::vector<DescriptorSetID>& descriptor_sets)
730 "Invalid pipeline ID: {}", pipeline_id);
737 "Invalid command buffer ID: {}", cmd_id);
741 std::vector<vk::DescriptorSet> vk_sets;
742 vk_sets.reserve(descriptor_sets.size());
743 for (
auto ds_id : descriptor_sets) {
747 cmd.bindDescriptorSets(
748 vk::PipelineBindPoint::eGraphics,
749 pipeline_it->second.layout,
764 "Invalid pipeline ID: {}", pipeline_id);
771 "Invalid command buffer ID: {}", cmd_id);
776 pipeline_it->second.layout,
777 vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment,
779 static_cast<uint32_t
>(size),
785 uint32_t vertex_count,
786 uint32_t instance_count,
787 uint32_t first_vertex,
788 uint32_t first_instance)
793 "Invalid command buffer ID: {}", cmd_id);
797 cmd.draw(vertex_count, instance_count, first_vertex, first_instance);
802 uint32_t index_count,
803 uint32_t instance_count,
804 uint32_t first_index,
805 int32_t vertex_offset,
806 uint32_t first_instance)
813 cmd.drawIndexed(index_count, instance_count, first_index,
814 vertex_offset, first_instance);
825 "Cannot register null window");
829 if (!window->is_graphics_registered()) {
831 "Window '{}' not registered with graphics backend yet.",
832 window->get_create_info().title);
837 association.
window = window;
841 "Registered window '{}' for dynamic rendering",
842 window->get_create_info().title);
858 "Unregistered window '{}' from rendering",
859 window->get_create_info().title);
870 std::vector<std::shared_ptr<Core::Window>> windows;
874 if (
auto window = association.window.lock()) {
875 windows.push_back(window);
888 return *
static_cast<vk::ImageView*
>(view_ptr);
901 "Invalid pipeline ID: {}", pipeline_id);
905 std::vector<DescriptorSetID> descriptor_set_ids;
906 for (
const auto& layout : pipeline_it->second.layouts) {
910 "Failed to allocate descriptor set for pipeline {}", pipeline_id);
913 descriptor_set_ids.push_back(ds_id);
917 "Allocated {} descriptor sets for pipeline {}",
918 descriptor_set_ids.size(), pipeline_id);
920 return descriptor_set_ids;
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
#define MF_RT_ERROR(comp, ctx,...)
#define MF_TRACE(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
void bind_pipeline(CommandBufferID cmd_id, RenderPipelineID pipeline)
Bind graphics pipeline.
void register_window_for_rendering(const std::shared_ptr< Core::Window > &window)
Register a window for dynamic rendering.
void push_constants(CommandBufferID cmd_id, RenderPipelineID pipeline, const void *data, size_t size)
Push constants.
std::unordered_map< std::shared_ptr< Core::Window >, WindowRenderAssociation > m_window_associations
vk::ImageView get_current_image_view(const std::shared_ptr< Core::Window > &window)
Get current image view for window.
std::vector< DescriptorSetID > allocate_pipeline_descriptors(RenderPipelineID pipeline)
Allocate descriptor sets for pipeline.
void destroy_pipeline(RenderPipelineID pipeline_id)
Destroy a graphics pipeline.
void begin_rendering(CommandBufferID cmd_id, const std::shared_ptr< Core::Window > &window, vk::Image swapchain_image, const std::array< float, 4 > &clear_color={ 0.0F, 0.0F, 0.0F, 1.0F })
Begin dynamic rendering to a window.
void bind_vertex_buffers(CommandBufferID cmd_id, const std::vector< std::shared_ptr< Buffers::VKBuffer > > &buffers, uint32_t first_binding=0)
Bind vertex buffers.
std::vector< std::shared_ptr< Core::Window > > get_registered_windows() const
Get all registered windows.
void end_rendering(CommandBufferID cmd_id, const std::shared_ptr< Core::Window > &window)
End dynamic rendering.
void draw_indexed(CommandBufferID cmd_id, uint32_t index_count, uint32_t instance_count=1, uint32_t first_index=0, int32_t vertex_offset=0, uint32_t first_instance=0)
Indexed draw command.
std::unordered_map< RenderPipelineID, PipelineState > m_pipelines
bool is_initialized() const
void bind_index_buffer(CommandBufferID cmd_id, const std::shared_ptr< Buffers::VKBuffer > &buffer, vk::IndexType index_type=vk::IndexType::eUint32)
Bind index buffer.
ShaderFoundry * m_shader_foundry
void bind_descriptor_sets(CommandBufferID cmd_id, RenderPipelineID pipeline, const std::vector< DescriptorSetID > &descriptor_sets)
Bind descriptor sets.
bool is_window_registered(const std::shared_ptr< Core::Window > &window) const
Check if a window is registered for rendering.
void draw(CommandBufferID cmd_id, uint32_t vertex_count, uint32_t instance_count=1, uint32_t first_vertex=0, uint32_t first_instance=0)
Draw command.
void unregister_window(const std::shared_ptr< Core::Window > &window)
Unregister a window from rendering.
Registry::Service::DisplayService * m_display_service
std::atomic< uint64_t > m_next_pipeline_id
RenderPipelineID create_pipeline(const RenderPipelineConfig &config, const std::vector< vk::Format > &color_formats, vk::Format depth_format=vk::Format::eUndefined)
Create graphics pipeline for dynamic rendering (no render pass object)
static bool s_initialized
vk::DescriptorSet get_descriptor_set(DescriptorSetID descriptor_set_id)
Get Vulkan descriptor set handle from DescriptorSetID.
vk::Device get_device() const
std::shared_ptr< Core::VKShaderModule > get_vk_shader_module(ShaderID shader_id)
bool is_initialized() const
Check if compiler is initialized.
static ShaderFoundry & instance()
vk::CommandBuffer get_command_buffer(CommandBufferID cmd_id)
Get Vulkan command buffer handle from CommandBufferID.
DescriptorSetID allocate_descriptor_set(vk::DescriptorSetLayout layout)
Allocate descriptor set for a pipeline.
static std::pair< std::vector< Core::VertexBinding >, std::vector< Core::VertexAttribute > > translate_layout(const Kakshya::VertexLayout &layout, uint32_t binding_index=0)
Translate a semantic vertex layout to Vulkan binding/attribute descriptions.
Interface * get_service()
Query for a backend service.
static BackendRegistry & instance()
Get the global registry instance.
@ Rendering
GPU rendering operations (graphics pipeline, frame rendering)
@ Portal
High-level user-facing API layer.
PolygonMode
Rasterization polygon mode.
constexpr RenderPipelineID INVALID_RENDER_PIPELINE
CullMode
Face culling mode.
uint64_t RenderPipelineID
constexpr ShaderID INVALID_SHADER
BlendOp
Blending operation.
BlendFactor
Blending factor.
PrimitiveTopology
Vertex assembly primitive topology.
CompareOp
Depth/stencil comparison operation.
constexpr DescriptorSetID INVALID_DESCRIPTOR_SET
vk::BlendOp alpha_blend_op
vk::BlendFactor dst_alpha_blend_factor
vk::BlendFactor src_alpha_blend_factor
vk::BlendFactor dst_color_blend_factor
vk::BlendOp color_blend_op
vk::BlendFactor src_color_blend_factor
std::vector< ColorBlendAttachment > color_blend_attachments
bool use_vertex_shader_reflection
vk::CompareOp depth_compare_op
std::vector< vk::Format > color_attachment_formats
vk::PrimitiveTopology topology
std::shared_ptr< VKShaderModule > fragment_shader
std::vector< vk::DynamicState > dynamic_states
std::vector< vk::PushConstantRange > push_constant_ranges
vk::PolygonMode polygon_mode
std::shared_ptr< VKShaderModule > vertex_shader
std::vector< vk::DescriptorSetLayout > descriptor_set_layouts
std::vector< VertexBinding > vertex_bindings
bool primitive_restart_enable
vk::CullModeFlags cull_mode
std::vector< VertexAttribute > vertex_attributes
std::shared_ptr< VKShaderModule > geometry_shader
vk::Format depth_attachment_format
std::shared_ptr< VKShaderModule > tess_evaluation_shader
std::shared_ptr< VKShaderModule > tess_control_shader
Configuration for creating a graphics pipeline.
CompareOp depth_compare_op
std::vector< vk::DescriptorSetLayout > layouts
std::shared_ptr< Core::VKGraphicsPipeline > pipeline
vk::PipelineLayout layout
std::vector< ShaderID > shader_ids
std::weak_ptr< Core::Window > window
std::vector< std::vector< DescriptorBindingInfo > > descriptor_sets
std::vector< Core::VertexAttribute > vertex_attributes
ShaderID tess_eval_shader
Optional.
std::vector< Core::VertexBinding > vertex_bindings
std::optional< Kakshya::VertexLayout > semantic_vertex_layout
ShaderID tess_control_shader
Optional.
bool use_vertex_shader_reflection
std::vector< BlendAttachmentConfig > blend_attachments
DepthStencilConfig depth_stencil
size_t push_constant_size
PrimitiveTopology topology
ShaderID geometry_shader
Optional.
RasterizationConfig rasterization
Complete render pipeline configuration.
std::function< void *(const std::shared_ptr< void > &)> get_current_image_view
Get current swapchain image view for rendering.
std::function< void(const std::shared_ptr< void > &, uint32_t &, uint32_t &)> get_swapchain_extent
Get swapchain extent for a window.
Backend display and presentation service interface.