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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| std::vector<std::vector<DescriptorBindingInfo> > MayaFlux::Portal::Graphics::RenderPipelineConfig::descriptor_sets |
Definition at line 196 of file ShaderUtils.hpp.
Referenced by MayaFlux::Portal::Graphics::RenderFlow::create_pipeline(), and MayaFlux::Buffers::RenderProcessor::initialize_pipeline().