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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Classes | |
| struct | BlendAttachmentConfig |
| Per-attachment blend configuration. More... | |
| class | ComputePress |
| Compute-specific pipeline and dispatch orchestration. More... | |
| struct | DepthStencilConfig |
| Depth and stencil test configuration. More... | |
| struct | DescriptorBindingConfig |
| Portal-level descriptor binding configuration. More... | |
| struct | DescriptorBindingInfo |
| Extracted descriptor binding information from shader reflection. More... | |
| struct | PushConstantRangeInfo |
| Extracted push constant range from shader reflection. More... | |
| struct | RasterizationConfig |
| Rasterization state configuration. More... | |
| class | RenderFlow |
| Graphics pipeline and render pass orchestration. More... | |
| struct | RenderPassAttachment |
| Render pass attachment configuration. More... | |
| struct | RenderPipelineConfig |
| Complete render pipeline configuration. More... | |
| struct | SamplerConfig |
| Sampler configuration. More... | |
| class | SamplerForge |
| Creates and caches Vulkan samplers (Singleton) More... | |
| struct | ShaderCompilerConfig |
| Configuration for shader compilation. More... | |
| class | ShaderFoundry |
| Portal-level shader compilation and caching. More... | |
| struct | ShaderReflectionInfo |
| Extracted reflection information from compiled shader. More... | |
| struct | ShaderSource |
| Shader source descriptor for compilation. More... | |
| class | TextureLoom |
| Portal-level texture creation and management. More... | |
| class | VertexLayoutTranslator |
| Translates semantic vertex layouts to Vulkan pipeline state. More... | |
Typedefs | |
| using | ComputePipelineID = uint64_t |
| using | RenderPipelineID = uint64_t |
| using | RenderPassID = uint64_t |
| using | FramebufferID = uint64_t |
| using | ShaderID = uint64_t |
| using | DescriptorSetID = uint64_t |
| using | CommandBufferID = uint64_t |
| using | FenceID = uint64_t |
| using | SemaphoreID = uint64_t |
Enumerations | |
| enum class | PrimitiveTopology : uint8_t { POINT_LIST , LINE_LIST , LINE_STRIP , TRIANGLE_LIST , TRIANGLE_STRIP , TRIANGLE_FAN } |
| Vertex assembly primitive topology. More... | |
| enum class | PolygonMode : uint8_t { FILL , LINE , POINT } |
| Rasterization polygon mode. More... | |
| enum class | CullMode : uint8_t { NONE , FRONT , BACK , FRONT_AND_BACK } |
| Face culling mode. More... | |
| enum class | CompareOp : uint8_t { NEVER , LESS , EQUAL , LESS_OR_EQUAL , GREATER , NOT_EQUAL , GREATER_OR_EQUAL , ALWAYS } |
| Depth/stencil comparison operation. More... | |
| enum class | BlendFactor : uint8_t { ZERO , ONE , SRC_COLOR , ONE_MINUS_SRC_COLOR , DST_COLOR , ONE_MINUS_DST_COLOR , SRC_ALPHA , ONE_MINUS_SRC_ALPHA , DST_ALPHA , ONE_MINUS_DST_ALPHA } |
| Blending factor. More... | |
| enum class | BlendOp : uint8_t { ADD , SUBTRACT , REVERSE_SUBTRACT , MIN , MAX } |
| Blending operation. More... | |
| enum class | ShaderStage : uint8_t { COMPUTE , VERTEX , FRAGMENT , GEOMETRY , TESS_CONTROL , TESS_EVALUATION } |
| User-friendly shader stage enum. More... | |
| enum class | ImageFormat : uint8_t { R8 , RG8 , RGB8 , RGBA8 , RGBA8_SRGB , R16F , RG16F , RGBA16F , R32F , RG32F , RGBA32F , DEPTH16 , DEPTH24 , DEPTH32F , DEPTH24_STENCIL8 } |
| User-friendly image format enum. More... | |
| enum class | FilterMode : uint8_t { NEAREST , LINEAR , CUBIC } |
| Texture filtering mode. More... | |
| enum class | AddressMode : uint8_t { REPEAT , MIRRORED_REPEAT , CLAMP_TO_EDGE , CLAMP_TO_BORDER } |
| Texture addressing mode (wrapping) More... | |
Functions | |
| MAYAFLUX_API ComputePress & | get_compute_press () |
| bool | initialize (const std::shared_ptr< Core::VulkanBackend > &backend) |
| Initialize Portal::Graphics Glue Layer. | |
| void | shutdown () |
| Shutdown Portal::Graphics subsystem. | |
| bool | is_initialized () |
| Check if Portal::Graphics is initialized. | |
| MAYAFLUX_API RenderFlow & | get_render_flow () |
| Get the global render flow instance. | |
| SamplerForge & | get_sampler_factory () |
| Convenience wrapper around SamplerForge::instance() | |
| MAYAFLUX_API ShaderFoundry & | get_shader_foundry () |
| Get the global shader compiler instance. | |
| MAYAFLUX_API TextureLoom & | get_texture_manager () |
| Get the global texture manager instance. | |
Variables | |
| constexpr ComputePipelineID | INVALID_COMPUTE_PIPELINE = 0 |
| constexpr RenderPipelineID | INVALID_RENDER_PIPELINE = 0 |
| constexpr RenderPassID | INVALID_RENDER_PASS = 0 |
| constexpr FramebufferID | INVALID_FRAMEBUFFER = 0 |
| constexpr ShaderID | INVALID_SHADER = 0 |
| constexpr DescriptorSetID | INVALID_DESCRIPTOR_SET = 0 |
| constexpr CommandBufferID | INVALID_COMMAND_BUFFER = 0 |
| constexpr FenceID | INVALID_FENCE = 0 |
| constexpr SemaphoreID | INVALID_SEMAPHORE = 0 |