|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
|
private |
Definition at line 1143 of file ShaderFoundry.cpp.
References m_backend.
Referenced by allocate_descriptor_set(), begin_timestamp(), compile_from_file(), compile_from_source(), compile_from_spirv(), MayaFlux::Portal::Graphics::RenderFlow::create_pipeline(), MayaFlux::Portal::Graphics::ComputePress::create_pipeline(), MayaFlux::Portal::Graphics::RenderFlow::create_render_pass(), MayaFlux::Portal::Graphics::ComputePress::destroy_pipeline(), MayaFlux::Portal::Graphics::RenderFlow::destroy_pipeline(), MayaFlux::Portal::Graphics::RenderFlow::destroy_render_pass(), get_timestamp_result(), MayaFlux::Portal::Graphics::ComputePress::initialize(), initialize(), is_fence_signaled(), MayaFlux::Portal::Graphics::ComputePress::shutdown(), MayaFlux::Portal::Graphics::RenderFlow::shutdown(), shutdown(), submit_async(), submit_with_signal(), update_descriptor_buffer(), update_descriptor_image(), update_descriptor_storage_image(), wait_for_fence(), and wait_for_fences().
Here is the caller graph for this function: