|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
| bool MayaFlux::Core::GraphicsPipelineConfig::use_vertex_shader_reflection = true |
Definition at line 75 of file VKGraphicsPipeline.hpp.
Referenced by MayaFlux::Core::VKGraphicsPipeline::build_vertex_input_state(), and MayaFlux::Portal::Graphics::RenderFlow::create_pipeline().