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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| DescriptorSetID MayaFlux::Portal::Graphics::ShaderFoundry::allocate_descriptor_set | ( | vk::DescriptorSetLayout | layout | ) |
Allocate descriptor set for a pipeline.
| pipeline_id | Which pipeline this is for |
| set_index | Which descriptor set (0, 1, 2...) |
Definition at line 563 of file ShaderFoundry.cpp.
References MayaFlux::Portal::Graphics::ShaderFoundry::DescriptorSetState::descriptor_set, get_device(), m_descriptor_sets, m_global_descriptor_manager, and m_next_descriptor_set_id.
Referenced by MayaFlux::Portal::Graphics::ComputePress::allocate_pipeline_descriptors(), and MayaFlux::Portal::Graphics::RenderFlow::allocate_pipeline_descriptors().
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