|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
|
strong |
Vertex assembly primitive topology.
Used to configure how vertices are assembled into primitives before rasterization.
| Enumerator | |
|---|---|
| POINT_LIST | |
| LINE_LIST | |
| LINE_STRIP | |
| TRIANGLE_LIST | |
| TRIANGLE_STRIP | |
| TRIANGLE_FAN | |
Definition at line 16 of file GraphicsUtils.hpp.