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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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| std::vector<BlendAttachmentConfig> MayaFlux::Portal::Graphics::RenderPipelineConfig::blend_attachments |
Definition at line 231 of file ShaderUtils.hpp.
Referenced by MayaFlux::Portal::Graphics::RenderFlow::create_pipeline(), and MayaFlux::Buffers::RenderProcessor::initialize_pipeline().