MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ get_vk_shader_module()

std::shared_ptr< Core::VKShaderModule > MayaFlux::Portal::Graphics::ShaderFoundry::get_vk_shader_module ( ShaderID  shader_id)
private

Definition at line 1213 of file ShaderFoundry.cpp.

1214{
1215 auto& foundry = ShaderFoundry::instance();
1216 auto it = foundry.m_shaders.find(shader_id);
1217 if (it != foundry.m_shaders.end()) {
1218 return it->second.module;
1219 }
1220 return nullptr;
1221}

References instance().

Referenced by MayaFlux::Portal::Graphics::RenderFlow::create_pipeline(), and MayaFlux::Portal::Graphics::ComputePress::create_pipeline().

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