|
MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
|
| DepthStencilConfig MayaFlux::Portal::Graphics::RenderPipelineConfig::depth_stencil |
Definition at line 228 of file ShaderUtils.hpp.
Referenced by MayaFlux::Portal::Graphics::RenderFlow::create_pipeline(), and MayaFlux::Buffers::RenderProcessor::initialize_pipeline().