MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches
ProcessingTokens.hpp File Reference
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Namespaces

namespace  MayaFlux
 Main namespace for the Maya Flux audio engine.
 
namespace  MayaFlux::Vruta
 
namespace  MayaFlux::Nodes
 Contains the node-based computational processing system components.
 
namespace  MayaFlux::Buffers
 

Enumerations

enum class  MayaFlux::Vruta::ProcessingToken {
  MayaFlux::Vruta::SAMPLE_ACCURATE , MayaFlux::Vruta::FRAME_ACCURATE , MayaFlux::Vruta::EVENT_DRIVEN , MayaFlux::Vruta::MULTI_RATE ,
  MayaFlux::Vruta::ON_DEMAND , MayaFlux::Vruta::CUSTOM
}
 
enum class  MayaFlux::Vruta::DelayContext : uint8_t {
  MayaFlux::Vruta::NONE , MayaFlux::Vruta::SAMPLE_BASED , MayaFlux::Vruta::BUFFER_BASED , MayaFlux::Vruta::FRAME_BASED ,
  MayaFlux::Vruta::EVENT_BASED , MayaFlux::Vruta::AWAIT
}
 Discriminator for different temporal delay mechanisms. More...
 
enum class  MayaFlux::Nodes::ProcessingToken { MayaFlux::Nodes::AUDIO_RATE , MayaFlux::Nodes::VISUAL_RATE , MayaFlux::Nodes::CUSTOM_RATE }
 Enumerates the different processing domains for nodes. More...
 
enum  MayaFlux::Buffers::ProcessingToken : uint32_t {
  MayaFlux::Buffers::SAMPLE_RATE = 0x0 , MayaFlux::Buffers::FRAME_RATE = 0x2 , MayaFlux::Buffers::CPU_PROCESS = 0x4 , MayaFlux::Buffers::GPU_PPOCESS = 0x8 ,
  MayaFlux::Buffers::SEQUENTIAL = 0x10 , MayaFlux::Buffers::PARALLEL = 0x20 , MayaFlux::Buffers::AUDIO_BACKEND = SAMPLE_RATE | CPU_PROCESS | SEQUENTIAL , MayaFlux::Buffers::GRAPHICS_BACKEND = FRAME_RATE | GPU_PPOCESS | PARALLEL ,
  MayaFlux::Buffers::AUDIO_PARALLEL = SAMPLE_RATE | GPU_PPOCESS | PARALLEL , MayaFlux::Buffers::WINDOW_EVENTS = FRAME_RATE | CPU_PROCESS | SEQUENTIAL
}
 Bitfield enum defining processing characteristics and backend requirements for buffer operations. More...