MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ unregister_node_network()

MAYAFLUX_API void MayaFlux::unregister_node_network ( const std::shared_ptr< Nodes::NodeNetwork > &  network,
const Nodes::ProcessingToken token = Nodes::ProcessingToken::AUDIO_RATE 
)

Unregisters a node network from the default engine's node graph manager.

Parameters
networkNodeNetwork to unregister

Removes the node network from the default engine's node graph manager. The network will no longer be available for managing nodes and their connections.

Definition at line 131 of file Graph.cpp.

132{
133 get_context().get_node_graph_manager()->remove_network(network, token);
134}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< Nodes::NodeGraphManager > get_node_graph_manager()
Gets the node graph manager.
Definition Engine.hpp:229
Core::Engine & get_context()
Gets the default engine instance.
Definition Core.cpp:56

References get_context(), MayaFlux::Core::Engine::get_node_graph_manager(), and token.

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