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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| MAYAFLUX_API void MayaFlux::register_node_network | ( | const std::shared_ptr< Nodes::NodeNetwork > & | network, |
| const Nodes::ProcessingToken & | token = Nodes::ProcessingToken::AUDIO_RATE |
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Registers a node network with the default engine's node graph manager.
| network | NodeNetwork to register |
Adds the node network to the default engine's node graph manager. The network can then be used to manage nodes and their connections.
Definition at line 126 of file Graph.cpp.
References get_context(), MayaFlux::Core::Engine::get_node_graph_manager(), and token.
Referenced by create_node_network(), and register_network().
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