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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Manages Vulkan command pools and command buffers. More...
#include <VKCommandManager.hpp>
Collaboration diagram for MayaFlux::Core::VKCommandManager:Public Member Functions | |
| VKCommandManager ()=default | |
| ~VKCommandManager () | |
| bool | initialize (vk::Device device, uint32_t graphics_queue_family) |
| Initialize command manager. | |
| void | cleanup () |
| Cleanup all command pools and buffers. | |
| vk::CommandBuffer | allocate_command_buffer () |
| Allocate a command buffer from the pool. | |
| void | free_command_buffer (vk::CommandBuffer command_buffer) |
| Free a command buffer back to the pool. | |
| vk::CommandBuffer | begin_single_time_commands () |
| Begin single-time command (for transfers, etc.) | |
| void | end_single_time_commands (vk::CommandBuffer command_buffer, vk::Queue queue) |
| End and submit single-time command. | |
| void | reset_pool () |
| Reset command pool (invalidates all allocated buffers) | |
| vk::CommandPool | get_pool () const |
| Get the command pool. | |
Private Attributes | |
| vk::Device | m_device |
| vk::CommandPool | m_command_pool |
| uint32_t | m_graphics_queue_family = 0 |
| std::vector< vk::CommandBuffer > | m_allocated_buffers |
Manages Vulkan command pools and command buffers.
Handles command buffer allocation, recording, and submission. Creates per-thread command pools for thread safety.
Definition at line 14 of file VKCommandManager.hpp.