MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::GpuSync::TextureNode Member List

This is the complete list of members for MayaFlux::Nodes::GpuSync::TextureNode, including all inherited members.

clear()MayaFlux::Nodes::GpuSync::TextureNodeprotected
clear_gpu_update_flag() overrideMayaFlux::Nodes::GpuSync::TextureNodeinlinevirtual
compute_frame()=0MayaFlux::Nodes::GpuSync::GpuSyncpure virtual
create_context(double) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlineprotectedvirtual
fill(float r, float g, float b, float a=1.0F)MayaFlux::Nodes::GpuSync::TextureNodeprotected
get_buffer_size() constMayaFlux::Nodes::GpuSync::TextureNodeinline
get_channel_mask() constMayaFlux::Nodes::Nodeinline
get_gpu_data_buffer() constMayaFlux::Nodes::Node
get_height() constMayaFlux::Nodes::GpuSync::TextureNodeinline
get_last_context()MayaFlux::Nodes::Nodeinline
get_last_output()MayaFlux::Nodes::Nodeinlinevirtual
get_pixel(uint32_t x, uint32_t y) constMayaFlux::Nodes::GpuSync::TextureNodeprotected
get_pixel_buffer() constMayaFlux::Nodes::GpuSync::TextureNodeinline
get_pixel_count() constMayaFlux::Nodes::GpuSync::TextureNodeinline
get_width() constMayaFlux::Nodes::GpuSync::TextureNodeinline
is_gpu_compatible() constMayaFlux::Nodes::Nodeinline
is_used_by_channel(uint32_t channel_id) constMayaFlux::Nodes::Node
m_active_channels_maskMayaFlux::Nodes::Nodeprivate
m_callbacksMayaFlux::Nodes::Nodeprotected
m_conditional_callbacksMayaFlux::Nodes::Nodeprotected
m_fire_events_during_snapshotMayaFlux::Nodes::Node
m_gpu_compatibleMayaFlux::Nodes::Nodeprotected
m_gpu_data_bufferMayaFlux::Nodes::Nodeprotected
m_heightMayaFlux::Nodes::GpuSync::TextureNodeprotected
m_last_contextMayaFlux::Nodes::Nodeprotected
m_last_outputMayaFlux::Nodes::Nodeprotected
m_modulator_countMayaFlux::Nodes::Node
m_pending_reset_maskMayaFlux::Nodes::Nodeprivate
m_pixel_bufferMayaFlux::Nodes::GpuSync::TextureNodeprotected
m_pixel_data_dirtyMayaFlux::Nodes::GpuSync::TextureNodeprotected
m_stateMayaFlux::Nodes::Node
m_widthMayaFlux::Nodes::GpuSync::TextureNodeprotected
needs_gpu_update() const overrideMayaFlux::Nodes::GpuSync::TextureNodeinlinevirtual
notify_tick(double) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlineprotectedvirtual
on_tick(const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
on_tick_if(const NodeHook &callback, const NodeCondition &condition)MayaFlux::Nodes::Nodevirtual
process_batch(unsigned int num_samples) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlinevirtual
process_sample(double) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlinevirtual
register_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
remove_all_hooks()MayaFlux::Nodes::Nodevirtual
remove_conditional_hook(const NodeCondition &callback)MayaFlux::Nodes::Nodevirtual
remove_hook(const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
request_reset_from_channel(uint32_t channel_id)MayaFlux::Nodes::Node
reset_processed_state()MayaFlux::Nodes::Nodevirtual
reset_processed_state_internal()MayaFlux::Nodes::Nodeprotectedvirtual
restore_state()=0MayaFlux::Nodes::Nodepure virtual
save_state()=0MayaFlux::Nodes::Nodepure virtual
set_gpu_compatible(bool compatible)MayaFlux::Nodes::Nodeinline
set_pixel(uint32_t x, uint32_t y, float r, float g, float b, float a=1.0F)MayaFlux::Nodes::GpuSync::TextureNodeprotected
TextureNode(uint32_t width, uint32_t height)MayaFlux::Nodes::GpuSync::TextureNode
unregister_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
~GpuSync() override=defaultMayaFlux::Nodes::GpuSync::GpuSync
~Node()=defaultMayaFlux::Nodes::Nodevirtual