MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ save_state()

void MayaFlux::Nodes::GpuSync::TextureNode::save_state ( )
overridevirtual

Save current pixel state.

Implements MayaFlux::Nodes::Node.

Definition at line 74 of file TextureNode.cpp.

75{
78
80 "TextureNode: saved state ({} pixels)", m_pixel_buffer.size());
81}
#define MF_DEBUG(comp, ctx,...)
bool m_pixel_data_dirty
Flag: pixel data changed since last GPU upload.
std::vector< float > m_saved_pixel_buffer
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.

References m_pixel_buffer, m_pixel_data_dirty, m_saved_dirty_flag, m_saved_pixel_buffer, MF_DEBUG, MayaFlux::Journal::NodeProcessing, and MayaFlux::Journal::Nodes.