MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ m_gpu_data_buffer

std::vector<float> MayaFlux::Nodes::Node::m_gpu_data_buffer
protected

GPU data buffer for context objects.

This buffer is used to store float data that can be uploaded to the GPU for nodes that support GPU processing. It provides a contiguous array of floats that can be bound to GPU descriptors, enabling efficient data transfer and processing on the GPU.

Definition at line 406 of file Node.hpp.

Referenced by get_gpu_data_buffer().