12 std::shared_ptr<Nodes::NodeNetwork> network,
13 const std::string& binding_name,
14 float over_allocate_factor)
16 calculate_buffer_size(network, over_allocate_factor),
18 Kakshya::DataModality::VERTEX_POSITIONS_3D)
19 , m_network(
std::move(network))
20 , m_binding_name(binding_name)
23 error<std::invalid_argument>(
26 std::source_location::current(),
27 "Cannot create NetworkGeometryBuffer with null NodeNetwork");
31 "Created NetworkGeometryBuffer '{}' for {} nodes ({} bytes estimated)",
39 auto self = std::dynamic_pointer_cast<NetworkGeometryBuffer>(shared_from_this());
41 m_processor = std::make_shared<NetworkGeometryProcessor>();
52 chain = std::make_shared<BufferProcessingChain>();
55 chain->set_preferred_token(
token);
58 "Setup NetworkGeometryProcessor for '{}' with token {}",
86 const std::shared_ptr<Nodes::NodeNetwork>& network,
87 float over_allocate_factor)
93 size_t node_count = network->get_node_count();
95 if (node_count == 0) {
97 "NodeNetwork has zero nodes. Buffer will be created with minimum size.");
103 size_t base_size = node_count * vertex_size;
105 auto allocated_size =
static_cast<size_t>(
106 static_cast<float>(base_size) * over_allocate_factor);
108 if (over_allocate_factor > 1.0F) {
110 "Over-allocated network geometry buffer: {} nodes × {} bytes = {} → {} bytes ({}x)",
111 node_count, vertex_size, base_size, allocated_size, over_allocate_factor);
114 return allocated_size;
#define MF_INFO(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
static MayaFlux::Nodes::ProcessingToken token
std::shared_ptr< Nodes::NodeNetwork > m_network
std::shared_ptr< NetworkGeometryProcessor > m_processor
uint32_t get_vertex_count() const
Get current vertex count (aggregated from all network nodes)
void setup_rendering(const RenderConfig &config)
Setup rendering with RenderProcessor.
std::string m_binding_name
std::shared_ptr< RenderProcessor > m_render_processor
static size_t calculate_buffer_size(const std::shared_ptr< Nodes::NodeNetwork > &network, float over_allocate_factor)
Calculate initial buffer size based on network node count.
void setup_processors(ProcessingToken token) override
Initialize the buffer and its processors.
NetworkGeometryBuffer(std::shared_ptr< Nodes::NodeNetwork > network, const std::string &binding_name="network_geometry", float over_allocate_factor=2.0F)
Create geometry buffer from network.
void set_processing_chain(std::shared_ptr< Buffers::BufferProcessingChain > chain, bool force=false) override
Replace the buffer's processing chain.
void set_default_processor(std::shared_ptr< Buffers::BufferProcessor > processor) override
Set the buffer's default processor.
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
vk::DeviceSize get_size_bytes() const
Vulkan-backed buffer wrapper used in processing chains.
ProcessingToken
Bitfield enum defining processing characteristics and backend requirements for buffer operations.
@ BufferManagement
Buffer Management (Buffers::BufferManager, creating buffers)
@ Init
Engine/subsystem initialization.
@ Buffers
Buffers, Managers, processors and processing chains.
std::string vertex_shader
std::shared_ptr< Core::Window > target_window
Portal::Graphics::CullMode cull_mode
std::string fragment_shader
Portal::Graphics::PolygonMode polygon_mode
Portal::Graphics::PrimitiveTopology topology
Complete configuration for shader processor.