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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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explicit |
Create geometry buffer from network.
| network | NodeNetwork containing geometry nodes (e.g., ParticleNetwork) |
| binding_name | Logical name for this geometry binding (default: "network_geometry") |
| over_allocate_factor | Buffer size multiplier for dynamic growth (default: 2.0x) |
Buffer size is calculated based on network node count and estimated vertex size. Higher over_allocate_factor recommended for networks that may grow dynamically.
Definition at line 11 of file NetworkGeometryBuffer.cpp.
References MayaFlux::Journal::Buffers, MayaFlux::Buffers::VKBuffer::get_size_bytes(), MayaFlux::Journal::Init, m_binding_name, m_network, and MF_INFO.
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