MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ setup_rendering()

void MayaFlux::Buffers::NetworkGeometryBuffer::setup_rendering ( const RenderConfig config)

Setup rendering with RenderProcessor.

Parameters
configRendering configuration

Definition at line 62 of file NetworkGeometryBuffer.cpp.

63{
64 RenderConfig resolved_config = config;
65
66 switch (config.topology) {
68 if (config.vertex_shader.empty())
69 resolved_config.vertex_shader = "point.vert.spv";
70 if (config.fragment_shader.empty())
71 resolved_config.fragment_shader = "point.frag.spv";
72 break;
75#ifndef MAYAFLUX_PLATFORM_MACOS
76 if (config.vertex_shader.empty())
77 resolved_config.vertex_shader = "line.vert.spv";
78 if (config.fragment_shader.empty())
79 resolved_config.fragment_shader = "line.frag.spv";
80 if (config.geometry_shader.empty())
81 resolved_config.geometry_shader = "line.geom.spv";
82#else
83 if (config.vertex_shader.empty())
84 resolved_config.vertex_shader = "line_fallback.vert.spv";
85 if (config.fragment_shader.empty())
86 resolved_config.fragment_shader = "line_fallback.frag.spv";
87
89#endif // !MAYAFLUX_PLATFORM_MACOS
90 break;
93 if (config.vertex_shader.empty())
94 resolved_config.vertex_shader = "triangle.vert.spv";
95 if (config.fragment_shader.empty())
96 resolved_config.fragment_shader = "triangle.frag.spv";
97 break;
98 default:
99 if (config.vertex_shader.empty())
100 resolved_config.vertex_shader = "point.vert.spv";
101 if (config.fragment_shader.empty())
102 resolved_config.fragment_shader = "point.frag.spv";
103 }
104
105 if (!m_render_processor) {
106 m_render_processor = std::make_shared<RenderProcessor>(
107 ShaderConfig { resolved_config.vertex_shader });
108 } else {
109 m_render_processor->set_shader(resolved_config.vertex_shader);
110 }
111
112 m_render_processor->set_fragment_shader(resolved_config.fragment_shader);
113 if (!resolved_config.geometry_shader.empty()) {
114 m_render_processor->set_geometry_shader(resolved_config.geometry_shader);
115 }
116 m_render_processor->set_target_window(config.target_window, std::dynamic_pointer_cast<VKBuffer>(shared_from_this()));
117 m_render_processor->set_primitive_topology(resolved_config.topology);
118 m_render_processor->set_polygon_mode(config.polygon_mode);
119 m_render_processor->set_cull_mode(config.cull_mode);
120
121 get_processing_chain()->add_final_processor(m_render_processor, shared_from_this());
122
123 set_default_render_config(resolved_config);
124}
std::shared_ptr< RenderProcessor > m_render_processor
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Definition VKBuffer.cpp:274
Portal::Graphics::RenderConfig RenderConfig
Definition VKBuffer.hpp:54
void set_default_render_config(const RenderConfig &config)
Called by derived classes to set their context-specific defaults.
Definition VKBuffer.hpp:502

References MayaFlux::Portal::Graphics::RenderConfig::cull_mode, MayaFlux::Portal::Graphics::RenderConfig::fragment_shader, MayaFlux::Portal::Graphics::RenderConfig::geometry_shader, MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Portal::Graphics::LINE_LIST, MayaFlux::Portal::Graphics::LINE_STRIP, m_render_processor, MayaFlux::Portal::Graphics::POINT_LIST, MayaFlux::Portal::Graphics::RenderConfig::polygon_mode, MayaFlux::Buffers::VKBuffer::set_default_render_config(), MayaFlux::Portal::Graphics::RenderConfig::target_window, MayaFlux::Portal::Graphics::RenderConfig::topology, MayaFlux::Portal::Graphics::TRIANGLE_LIST, MayaFlux::Portal::Graphics::TRIANGLE_STRIP, and MayaFlux::Portal::Graphics::RenderConfig::vertex_shader.

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