Calculate initial buffer size based on network node count.
148{
150 return 0;
151 }
152
153 size_t node_count =
network->get_node_count();
154 if (node_count == 0) {
156 "NodeNetwork has zero nodes. Buffer will be created with minimum size.");
157 return 4096;
158 }
159
160 size_t base_size = 0;
161
162 if (
auto* operator_ptr =
network->get_operator()) {
163 if (auto graphics_op = dynamic_cast<Nodes::Network::GraphicsOperator*>(operator_ptr)) {
164 size_t vertex_count = graphics_op->get_vertex_count();
165 auto layout = graphics_op->get_vertex_layout();
166
167 if (vertex_count > 0 && layout.stride_bytes > 0) {
168 base_size = vertex_count * layout.stride_bytes;
169
171 "Network geometry buffer sizing: {} vertices × {} bytes = {} bytes (operator: {})",
172 vertex_count, layout.stride_bytes, base_size, operator_ptr->get_type_name());
173 }
174 }
175 }
176
177 if (base_size == 0) {
178 size_t vertex_size = sizeof(Kakshya::PointVertex);
179 base_size = node_count * vertex_size;
180
182 "Network geometry buffer fallback sizing: {} nodes × {} bytes = {} bytes",
183 node_count, vertex_size, base_size);
184 }
185
186 auto allocated_size = static_cast<size_t>(
187 static_cast<float>(base_size) * over_allocate_factor);
188
189 if (over_allocate_factor > 1.0F) {
191 "Over-allocated by {}x: {} → {} bytes",
192 over_allocate_factor, base_size, allocated_size);
193 }
194
195 return allocated_size;
196}
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
Core::GlobalNetworkConfig network
@ BufferManagement
Buffer Management (Buffers::BufferManager, creating buffers)
@ Buffers
Buffers, Managers, processors and processing chains.