Calculate initial buffer size based on network node count.
146{
147 if (!network) {
148 return 0;
149 }
150
151 size_t node_count = network->get_node_count();
152 if (node_count == 0) {
154 "NodeNetwork has zero nodes. Buffer will be created with minimum size.");
155 return 4096;
156 }
157
158 size_t base_size = 0;
159
160 if (auto* operator_ptr = network->get_operator()) {
161 if (auto graphics_op = dynamic_cast<Nodes::Network::GraphicsOperator*>(operator_ptr)) {
162 size_t vertex_count = graphics_op->get_vertex_count();
163 auto layout = graphics_op->get_vertex_layout();
164
165 if (vertex_count > 0 && layout.stride_bytes > 0) {
166 base_size = vertex_count * layout.stride_bytes;
167
169 "Network geometry buffer sizing: {} vertices × {} bytes = {} bytes (operator: {})",
170 vertex_count, layout.stride_bytes, base_size, operator_ptr->get_type_name());
171 }
172 }
173 }
174
175 if (base_size == 0) {
176 size_t vertex_size = sizeof(Nodes::PointVertex);
177 base_size = node_count * vertex_size;
178
180 "Network geometry buffer fallback sizing: {} nodes × {} bytes = {} bytes",
181 node_count, vertex_size, base_size);
182 }
183
184 auto allocated_size = static_cast<size_t>(
185 static_cast<float>(base_size) * over_allocate_factor);
186
187 if (over_allocate_factor > 1.0F) {
189 "Over-allocated by {}x: {} → {} bytes",
190 over_allocate_factor, base_size, allocated_size);
191 }
192
193 return allocated_size;
194}
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
@ BufferManagement
Buffer Management (Buffers::BufferManager, creating buffers)
@ Buffers
Buffers, Managers, processors and processing chains.