Calculate initial buffer size based on network node count.
142{
144 return 0;
145 }
146
147 size_t node_count =
network->get_node_count();
148 if (node_count == 0) {
150 "NodeNetwork has zero nodes. Buffer will be created with minimum size.");
151 return 4096;
152 }
153
154 size_t base_size = 0;
155
156 if (
auto* operator_ptr =
network->get_operator()) {
157 if (auto graphics_op = dynamic_cast<Nodes::Network::GraphicsOperator*>(operator_ptr)) {
158 size_t vertex_count = graphics_op->get_vertex_count();
159 auto layout = graphics_op->get_vertex_layout();
160
161 if (vertex_count > 0 && layout.stride_bytes > 0) {
162 base_size = vertex_count * layout.stride_bytes;
163
165 "Network geometry buffer sizing: {} vertices × {} bytes = {} bytes (operator: {})",
166 vertex_count, layout.stride_bytes, base_size, operator_ptr->get_type_name());
167 }
168 }
169 }
170
171 if (base_size == 0) {
172 size_t vertex_size = sizeof(Kakshya::PointVertex);
173 base_size = node_count * vertex_size;
174
176 "Network geometry buffer fallback sizing: {} nodes × {} bytes = {} bytes",
177 node_count, vertex_size, base_size);
178 }
179
180 auto allocated_size = static_cast<size_t>(
181 static_cast<float>(base_size) * over_allocate_factor);
182
183 if (over_allocate_factor > 1.0F) {
185 "Over-allocated by {}x: {} → {} bytes",
186 over_allocate_factor, base_size, allocated_size);
187 }
188
189 return allocated_size;
190}
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
Core::GlobalNetworkConfig network
@ BufferManagement
Buffer Management (Buffers::BufferManager, creating buffers)
@ Buffers
Buffers, Managers, processors and processing chains.