MayaFlux
0.4.0
Digital-First Multimedia Processing Framework
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VertexSpec.hpp
Go to the documentation of this file.
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#pragma once
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#include "
MayaFlux/Kakshya/NDData/VertexFormats.hpp
"
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namespace
MayaFlux::Nodes
{
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using
PointVertex
=
Kakshya::PointVertex
;
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using
LineVertex
=
Kakshya::LineVertex
;
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using
MeshVertex
=
Kakshya::MeshVertex
;
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using
TextureQuadVertex
=
Kakshya::TextureQuadVertex
;
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}
// namespace MayaFlux::Nodes
VertexFormats.hpp
MayaFlux::Nodes
Contains the node-based computational processing system components.
Definition
Chronie.hpp:14
MayaFlux::Kakshya::LineVertex
Vertex type for line primitives (LINE_LIST / LINE_STRIP topology)
Definition
VertexFormats.hpp:84
MayaFlux::Kakshya::MeshVertex
Vertex type for indexed triangle mesh primitives (TRIANGLE_LIST topology)
Definition
VertexFormats.hpp:115
MayaFlux::Kakshya::PointVertex
Vertex type for point primitives (POINT_LIST topology)
Definition
VertexFormats.hpp:63
MayaFlux::Kakshya::TextureQuadVertex
Vertex layout for textured quad geometry (position + UV).
Definition
VertexFormats.hpp:145
src
MayaFlux
Nodes
Graphics
VertexSpec.hpp
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