MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ setup_processors()

void MayaFlux::Buffers::NetworkGeometryBuffer::setup_processors ( ProcessingToken  token)
overridevirtual

Initialize the buffer and its processors.

Reimplemented from MayaFlux::Buffers::VKBuffer.

Definition at line 37 of file NetworkGeometryBuffer.cpp.

38{
39 auto self = std::dynamic_pointer_cast<NetworkGeometryBuffer>(shared_from_this());
40
41 m_processor = std::make_shared<NetworkGeometryProcessor>();
42 m_processor->set_processing_token(token);
43 m_processor->bind_network(
46 self);
47
49
50 auto chain = get_processing_chain();
51 if (!chain) {
52 chain = std::make_shared<BufferProcessingChain>();
54 }
55 chain->set_preferred_token(token);
56
58 "Setup NetworkGeometryProcessor for '{}' with token {}",
59 m_binding_name, static_cast<int>(token));
60}
#define MF_DEBUG(comp, ctx,...)
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< NetworkGeometryProcessor > m_processor
std::shared_ptr< Nodes::Network::NodeNetwork > m_network
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Definition VKBuffer.cpp:277
void set_default_processor(const std::shared_ptr< BufferProcessor > &processor) override
Set the buffer's default processor.
Definition VKBuffer.cpp:261
void set_processing_chain(const std::shared_ptr< BufferProcessingChain > &chain, bool force=false) override
Replace the buffer's processing chain.
Definition VKBuffer.cpp:282
@ Init
Engine/subsystem initialization.
@ Buffers
Buffers, Managers, processors and processing chains.

References MayaFlux::Journal::Buffers, MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Journal::Init, m_binding_name, m_network, m_processor, MF_DEBUG, MayaFlux::Buffers::VKBuffer::set_default_processor(), MayaFlux::Buffers::VKBuffer::set_processing_chain(), and token.

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