MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ setup_processors()

void MayaFlux::Buffers::NetworkGeometryBuffer::setup_processors ( ProcessingToken  token)
overridevirtual

Initialize the buffer and its processors.

Reimplemented from MayaFlux::Buffers::VKBuffer.

Reimplemented in MayaFlux::Buffers::NetworkTextureBuffer.

Definition at line 88 of file NetworkGeometryBuffer.cpp.

89{
90 auto self = std::dynamic_pointer_cast<NetworkGeometryBuffer>(shared_from_this());
91
92 m_processor = std::make_shared<NetworkGeometryProcessor>();
93 m_processor->set_processing_token(token);
94 m_processor->bind_network(
97 self);
98
100
102 if (!chain) {
103 chain = std::make_shared<BufferProcessingChain>();
105 }
106 chain->set_preferred_token(token);
107
109 "Setup NetworkGeometryProcessor for '{}' with token {}",
110 m_binding_name, static_cast<int>(token));
111}
#define MF_DEBUG(comp, ctx,...)
std::shared_ptr< NetworkGeometryProcessor > m_processor
std::shared_ptr< Nodes::Network::NodeNetwork > m_network
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Definition VKBuffer.cpp:286
void set_default_processor(const std::shared_ptr< BufferProcessor > &processor) override
Set the buffer's default processor.
Definition VKBuffer.cpp:270
void set_processing_chain(const std::shared_ptr< BufferProcessingChain > &chain, bool force=false) override
Replace the buffer's processing chain.
Definition VKBuffer.cpp:291
@ Init
Engine/subsystem initialization.
@ Buffers
Buffers, Managers, processors and processing chains.
Tendency< A, C > chain(const Tendency< A, B > &first, const Tendency< B, C > &second)
Sequential composition: evaluate first, feed result into second.
Definition Tendency.hpp:82

References MayaFlux::Journal::Buffers, MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Journal::Init, m_binding_name, m_network, m_processor, MF_DEBUG, MayaFlux::Buffers::VKBuffer::set_default_processor(), and MayaFlux::Buffers::VKBuffer::set_processing_chain().

Referenced by MayaFlux::Buffers::NetworkTextureBuffer::setup_processors().

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