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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Called by derived classes to set their context-specific defaults.
| config | RenderConfig with default values for this buffer type |
Example (GeometryBuffer calls this in constructor): RenderConfig defaults; defaults.vertex_shader = "point.vert.spv"; defaults.fragment_shader = "point.frag.spv"; defaults.topology = PrimitiveTopology::POINT_LIST; set_default_render_config(defaults);
Definition at line 492 of file VKBuffer.hpp.
Referenced by MayaFlux::Buffers::NodeTextureBuffer::NodeTextureBuffer(), MayaFlux::Buffers::GeometryBuffer::setup_rendering(), MayaFlux::Buffers::NetworkGeometryBuffer::setup_rendering(), and MayaFlux::Buffers::TextureBuffer::TextureBuffer().
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