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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| std::string MayaFlux::Portal::Graphics::RenderConfig::fragment_shader |
Definition at line 223 of file GraphicsUtils.hpp.
Referenced by MayaFlux::Buffers::CompositeGeometryBuffer::add_geometry(), MayaFlux::Buffers::CompositeGeometryBuffer::add_geometry(), MayaFlux::Nexus::add_render_sink(), MayaFlux::Buffers::NodeTextureBuffer::NodeTextureBuffer(), MayaFlux::Buffers::GeometryBuffer::setup_rendering(), MayaFlux::Buffers::MeshBuffer::setup_rendering(), MayaFlux::Buffers::MeshNetworkBuffer::setup_rendering(), MayaFlux::Buffers::NetworkGeometryBuffer::setup_rendering(), MayaFlux::Buffers::NodeTextureBuffer::setup_rendering(), MayaFlux::Buffers::TextureBuffer::setup_rendering(), and MayaFlux::Buffers::TextureBuffer::TextureBuffer().