MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches
MayaFlux::Buffers::BufferProcessingControl Member List

This is the complete list of members for MayaFlux::Buffers::BufferProcessingControl, including all inherited members.

add_audio_processor(const std::shared_ptr< BufferProcessor > &processor, const std::shared_ptr< AudioBuffer > &buffer)MayaFlux::Buffers::BufferProcessingControl
add_audio_processor_to_channel(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token, uint32_t channel)MayaFlux::Buffers::BufferProcessingControl
add_audio_processor_to_token(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
add_graphics_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
add_graphics_processor(const std::shared_ptr< BufferProcessor > &processor, const std::shared_ptr< class Buffer > &buffer, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
add_processor(const std::shared_ptr< BufferProcessor > &processor, const std::shared_ptr< Buffer > &buffer, ProcessingToken token=ProcessingToken::AUDIO_BACKEND)MayaFlux::Buffers::BufferProcessingControl
add_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token, uint32_t channel)MayaFlux::Buffers::BufferProcessingControl
add_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
attach_quick_process(BufferProcessingFunction processor, const std::shared_ptr< Buffer > &buffer, ProcessingToken token=ProcessingToken::AUDIO_BACKEND)MayaFlux::Buffers::BufferProcessingControl
attach_quick_process(BufferProcessingFunction processor, ProcessingToken token, uint32_t channel)MayaFlux::Buffers::BufferProcessingControl
attach_quick_process(BufferProcessingFunction processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
BufferProcessingControl(TokenUnitManager &unit_manager, BufferAccessControl &access_control)MayaFlux::Buffers::BufferProcessingControl
connect_node_to_audio_buffer(const std::shared_ptr< Nodes::Node > &node, const std::shared_ptr< AudioBuffer > &buffer, float mix=0.5F, bool clear_before=true)MayaFlux::Buffers::BufferProcessingControl
connect_node_to_audio_channel(const std::shared_ptr< Nodes::Node > &node, ProcessingToken token, uint32_t channel, float mix=0.5F, bool clear_before=false)MayaFlux::Buffers::BufferProcessingControl
m_access_controlMayaFlux::Buffers::BufferProcessingControlprivate
m_unit_managerMayaFlux::Buffers::BufferProcessingControlprivate
remove_audio_processor(const std::shared_ptr< BufferProcessor > &processor, const std::shared_ptr< AudioBuffer > &buffer)MayaFlux::Buffers::BufferProcessingControl
remove_audio_processor_from_channel(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token, uint32_t channel)MayaFlux::Buffers::BufferProcessingControl
remove_audio_processor_from_token(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
remove_graphics_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
remove_processor(const std::shared_ptr< BufferProcessor > &processor, const std::shared_ptr< Buffer > &buffer, ProcessingToken token=ProcessingToken::AUDIO_BACKEND)MayaFlux::Buffers::BufferProcessingControl
remove_processor_from_token(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token, uint32_t channel=0)MayaFlux::Buffers::BufferProcessingControl
set_audio_final_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
set_final_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
set_graphics_final_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)MayaFlux::Buffers::BufferProcessingControl
~BufferProcessingControl()=defaultMayaFlux::Buffers::BufferProcessingControl