MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ set_audio_final_processor()

void MayaFlux::Buffers::BufferProcessingControl::set_audio_final_processor ( const std::shared_ptr< BufferProcessor > &  processor,
ProcessingToken  token 
)

Sets a final processor for an audio token (applied to all channels)

Parameters
processorFinal processor to apply
tokenProcessing domain

Final processors are applied as the last step in the processing chain.

Definition at line 209 of file BufferProcessingControl.cpp.

212{
214 return;
215 }
216
218 for (uint32_t i = 0; i < unit.channel_count; ++i) {
219 auto root_buffer = unit.get_buffer(i);
220 auto chain = root_buffer->get_processing_chain();
221 chain->add_final_processor(processor, root_buffer);
222 }
223}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
TokenUnitManager & m_unit_manager
Reference to the token/unit manager.
bool has_audio_unit(ProcessingToken token) const
Checks if an audio unit exists for the given token.
RootAudioUnit & get_audio_unit_mutable(ProcessingToken token)
Gets an existing audio unit without creating if missing (mutable)
std::shared_ptr< RootAudioBuffer > get_buffer(uint32_t channel) const

References MayaFlux::Buffers::TokenUnitManager::get_audio_unit_mutable(), MayaFlux::Buffers::RootAudioUnit::get_buffer(), MayaFlux::Buffers::TokenUnitManager::has_audio_unit(), m_unit_manager, and token.

Referenced by set_final_processor().

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