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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::BufferProcessingControl::connect_node_to_audio_buffer | ( | const std::shared_ptr< Nodes::Node > & | node, |
| const std::shared_ptr< AudioBuffer > & | buffer, | ||
| float | mix = 0.5F, |
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| bool | clear_before = true |
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| ) |
Connects a node directly to a specific audio buffer.
| node | Node to connect |
| buffer | Target audio buffer |
| mix | Mix level (default: 0.5) |
| clear_before | Whether to clear buffer before adding node output (default: true) |
Definition at line 296 of file BufferProcessingControl.cpp.
References add_audio_processor(), and MayaFlux::mix().
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