MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ add_processor() [2/3]

void MayaFlux::Buffers::BufferProcessingControl::add_processor ( const std::shared_ptr< BufferProcessor > &  processor,
ProcessingToken  token 
)

Adds a processor to all channels in a token (dispatches based on token)

Parameters
processorProcessor to add
tokenProcessing domain

Definition at line 54 of file BufferProcessingControl.cpp.

57{
61 add_graphics_processor(processor, token);
62 }
63}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
void add_audio_processor_to_token(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)
Adds a processor to all channels in an audio token.
void add_graphics_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)
Adds a processor to the graphics processing chain.
@ AUDIO_BACKEND
Standard audio processing backend configuration.
@ GRAPHICS_BACKEND
Standard graphics processing backend configuration.
@ AUDIO_PARALLEL
High-performance audio processing with GPU acceleration.

References add_audio_processor_to_token(), add_graphics_processor(), MayaFlux::Buffers::AUDIO_BACKEND, MayaFlux::Buffers::AUDIO_PARALLEL, MayaFlux::Buffers::GRAPHICS_BACKEND, and token.

+ Here is the call graph for this function: