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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::BufferProcessingControl::add_audio_processor_to_token | ( | const std::shared_ptr< BufferProcessor > & | processor, |
| ProcessingToken | token | ||
| ) |
Adds a processor to all channels in an audio token.
| processor | Processor to add |
| token | Processing domain |
Definition at line 143 of file BufferProcessingControl.cpp.
References MayaFlux::Buffers::RootAudioUnit::get_chain(), MayaFlux::Buffers::TokenUnitManager::get_or_create_audio_unit(), m_unit_manager, and token.
Referenced by add_processor().
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