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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::BufferProcessingControl::add_audio_processor_to_channel | ( | const std::shared_ptr< BufferProcessor > & | processor, |
| ProcessingToken | token, | ||
| uint32_t | channel | ||
| ) |
Adds a processor to a specific audio token and channel.
| processor | Processor to add |
| token | Processing domain |
| channel | Channel index |
Definition at line 133 of file BufferProcessingControl.cpp.
References MayaFlux::Buffers::BufferAccessControl::get_audio_processing_chain(), MayaFlux::Buffers::BufferAccessControl::get_root_audio_buffer(), m_access_control, and token.
Referenced by add_processor(), attach_quick_process(), and connect_node_to_audio_channel().
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