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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Holds hundreds or thousands of independent geometry items with no shared topology, layout, or relation to each other, rendered as one milled draw. More...
#include <AssemblyNetwork.hpp>
Inheritance diagram for MayaFlux::Nodes::Network::AssemblyNetwork:
Collaboration diagram for MayaFlux::Nodes::Network::AssemblyNetwork:Classes | |
| struct | VertexInput |
Public Types | |
| using | Source = std::variant< VertexInput, Kakshya::MeshData, std::shared_ptr< GpuSync::GeometryWriterNode > > |
Public Member Functions | |
| std::shared_ptr< GpuSync::MeshWriterNode > | add_geometry (const Kakshya::MeshData &mesh) |
| void | add_geometry (const Source &source) |
| std::shared_ptr< GpuSync::GeometryLeafNode > | add_geometry (const VertexInput &input) |
| void | add_geometry (std::shared_ptr< GpuSync::GeometryWriterNode > node) |
| std::shared_ptr< GpuSync::GeometryLeafNode > | add_geometry (std::vector< glm::vec3 > positions, Portal::Graphics::PrimitiveTopology topology=Portal::Graphics::PrimitiveTopology::POINT_LIST) |
| std::shared_ptr< GpuSync::GeometryLeafNode > | add_geometry (std::vector< Kakshya::Vertex > vertices, Portal::Graphics::PrimitiveTopology topology=Portal::Graphics::PrimitiveTopology::POINT_LIST) |
| AssemblyOperator * | assembly () const |
| AssemblyNetwork () | |
| size_t | get_node_count () const override |
| Get the number of nodes in the network. | |
| const NetworkOperator * | get_operator () const override |
| NetworkOperator * | get_operator () override |
| bool | has_operator () const override |
| void | process_batch (unsigned int num_samples) override |
| Process the network for the given number of samples. | |
| bool | remove_geometry (const std::shared_ptr< GpuSync::GeometryWriterNode > &node) |
Public Member Functions inherited from MayaFlux::Nodes::Network::NodeNetwork | |
| void | add_channel_usage (uint32_t channel_id) |
| Register network usage on a specific channel. | |
| void | clear_timestep () |
| Return to the frame period. | |
| virtual std::optional< std::vector< double > > | get_audio_buffer () const |
| Get cached audio buffer from last process_batch() | |
| uint32_t | get_block_size () const |
| uint32_t | get_channel_mask () const |
| Get channel mask (bitfield of registered channels) | |
| uint32_t | get_frame_rate () const |
| virtual std::unordered_map< std::string, std::string > | get_metadata () const |
| Get network metadata for debugging/visualization. | |
| virtual std::optional< std::span< const double > > | get_node_audio_buffer (size_t) const |
| Get output of specific internal node as audio buffer (for ONE_TO_ONE mapping) | |
| virtual std::optional< double > | get_node_output (size_t index) const |
| Get output of specific internal node (for ONE_TO_ONE mapping) | |
| std::shared_ptr< OperatorChain > | get_operator_chain () const |
| Access the secondary operator chain. | |
| OutputMode | get_output_mode () const |
| Get the current output routing mode. | |
| double | get_output_scale () const |
| Get the current output scale factor. | |
| std::vector< uint32_t > | get_registered_channels () const |
| Get all channels this network is registered on. | |
| RoutingState & | get_routing_state () |
| Retrieves the current routing state of the network (non-const) | |
| const RoutingState & | get_routing_state () const |
| Retrieves the current routing state of the network. | |
| uint32_t | get_sample_rate () const |
| float | get_timestep () const |
| Seconds one visual frame advances this network. | |
| Topology | get_topology () const |
| Get the current topology. | |
| virtual void | initialize () |
| Called once before first process_batch() | |
| bool | is_enabled () const |
| Check if network is enabled. | |
| bool | is_processed_this_cycle () const |
| Check if network has been processed this cycle (lock-free) | |
| bool | is_processing () const |
| Check if network is currently processing (lock-free) | |
| bool | is_registered_on_channel (uint32_t channel_id) const |
| Check if network is registered on a channel. | |
| virtual void | map_parameter (const std::string ¶m_name, const std::shared_ptr< Node > &source, MappingMode mode=MappingMode::BROADCAST) |
| Map external node output to network parameter. | |
| virtual void | map_parameter (const std::string ¶m_name, const std::shared_ptr< NodeNetwork > &source_network) |
| Map external node network to network parameters (ONE_TO_ONE) | |
| void | mark_processed (bool processed) |
| Mark network as processed this cycle (lock-free) | |
| void | mark_processing (bool processing) |
| Mark network as processing or not (lock-free) | |
| bool | needs_channel_routing () const |
| Checks if the network is currently in a routing transition phase. | |
| void | remove_channel_usage (uint32_t channel_id) |
| Unregister network from a specific channel. | |
| void | request_reset_from_channel (uint32_t channel_id) |
| Request a reset from a specific channel. | |
| virtual void | reset () |
| Reset network to initial state. | |
| void | set_block_size (uint32_t block_size) |
| void | set_channel_mask (uint32_t mask) |
| Set channel mask directly. | |
| void | set_enabled (bool enabled) |
| Enable/disable the network. | |
| void | set_frame_rate (uint32_t frame_rate) |
| Frame rate the owning manager runs visual processing at. | |
| void | set_output_mode (OutputMode mode) |
| Set the network's output routing mode. | |
| void | set_output_scale (double scale) |
| Set the scalar multiplier applied to the network's output buffer after processing. | |
| void | set_sample_rate (uint32_t sample_rate) |
| void | set_timestep (float dt) |
| Advance this network by a fixed number of seconds per frame instead of the frame period. | |
| virtual void | set_topology (Topology topology) |
| Set the network's topology. | |
| virtual void | unmap_parameter (const std::string ¶m_name) |
| Remove parameter mapping. | |
| virtual | ~NodeNetwork ()=default |
Private Attributes | |
| std::unique_ptr< AssemblyOperator > | m_operator |
Additional Inherited Members | |
Protected Member Functions inherited from MayaFlux::Nodes::Network::NodeNetwork | |
| void | apply_output_scale () |
| Apply m_output_scale to m_last_audio_buffer. | |
| void | ensure_initialized () |
| Ensure initialize() is called exactly once. | |
Static Protected Member Functions inherited from MayaFlux::Nodes::Network::NodeNetwork | |
| static std::unordered_map< size_t, std::vector< size_t > > | build_chain_neighbors (size_t count) |
| Build neighbor map for CHAIN topology. | |
| static std::unordered_map< size_t, std::vector< size_t > > | build_grid_2d_neighbors (size_t width, size_t height) |
| Build neighbor map for GRID_2D topology. | |
| static std::unordered_map< size_t, std::vector< size_t > > | build_grid_3d_neighbors (size_t width, size_t height, size_t depth) |
| Build neighbor map for GRID_3D topology. | |
| static std::unordered_map< size_t, std::vector< size_t > > | build_ring_neighbors (size_t count) |
| Build neighbor map for RING topology. | |
Protected Attributes inherited from MayaFlux::Nodes::Network::NodeNetwork | |
| std::atomic_flag | m_audio_buffer_lock = ATOMIC_FLAG_INIT |
| Spinlock guarding m_last_audio_buffer. | |
| uint32_t | m_block_size { 512 } |
| std::atomic< uint32_t > | m_channel_mask { 0 } |
| Bitfield of channels this network is registered on. | |
| bool | m_enabled = true |
| uint32_t | m_frame_rate { 60 } |
| bool | m_initialized = false |
| std::vector< double > | m_last_audio_buffer |
| std::shared_ptr< OperatorChain > | m_operator_chain |
| OutputMode | m_output_mode = OutputMode::NONE |
| double | m_output_scale { 1.0 } |
| Post-processing scalar applied to m_last_audio_buffer each batch. | |
| std::vector< ParameterMapping > | m_parameter_mappings |
| std::atomic< uint32_t > | m_pending_reset_mask { 0 } |
| std::atomic< bool > | m_processed_this_cycle { false } |
| std::atomic< bool > | m_processing_state { false } |
| Per-channel processing state (lock-free atomic flags) | |
| uint32_t | m_sample_rate { 48000 } |
| std::optional< float > | m_timestep |
| Topology | m_topology = Topology::INDEPENDENT |
Holds hundreds or thousands of independent geometry items with no shared topology, layout, or relation to each other, rendered as one milled draw.
Thin wrapper around a single AssemblyOperator, forwarding add_geometry()/ remove_geometry() so the common case doesn't require reaching into create_operator<AssemblyOperator>() manually. Not a specialized operator (PathOperator/TopologyOperator/PhysicsOperator interpolate, connect, or simulate; this does none of that), and not built-in-primitive convenience: callers supply their own geometry from Kinesis generators, input, or procedural code and this just holds and draws it.
Renders through the standard NetworkGeometryBuffer(network)->setup_rendering path with triangulate enabled: milling erases the per-item layout/ topology mismatch, so a heterogeneous, arbitrarily large item count draws through exactly one RenderProcessor pass, the same way a mixed-topology PathOperator does.
Definition at line 28 of file AssemblyNetwork.hpp.